FF Commands

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Revision as of 07:51, 3 October 2005 by Defrag (talk | contribs) (→‎Client)
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This page is somewhat hard to categorise. It's for things that can be selected / influenced by the player. Most of the items on this page should have corresponding entries in the Menu System controls / options page, unless it's an obscure option that is accessible by config only. Common sense should be exercised, as this could get really cluttered. For example, there's no need for ff_medic_sensitivity, as the player can simply use the sensitivity command and place it in the medic.cfg.

None of the 'traditional' options that are inherent in the HL2 engine should be listed here. By this, I mean movement commands, mouse parameters and so forth. Simply list the additional things that FF features.

These things are separated (kinda) into a couple of categories, client and server. Client commands are further divided between commands and cvars.

Client

One of the programmers will probably have to help me out with the technical definitions of commands and cvars

Examples of Commands

  • Discard
  • Medic call
  • Engineer call

Examples of Cvars

  • Spawn Holding Weapon as Class
  • Quickswitch Settings (allows player to set up two slots / weapons to quickswitch between using a single key -- again, this can be set up in the classname.cfg rather than requiring medic_quickswitch1, medic_quickswitch2 etc)
  • Suicide When Changing Class (ff_autokill)
  • Exec class configs automatically
  • Exec map config automatically

Use the prefix FF Command: for commands, and FF Cvar: for cvars.. or whatever. I haven't fully thought this through yet. We do need a list of all the commands & cvars in the game, though. This page is very very rough, and I haven't finalised its formatting. I'm just jotting down some ideas & stuff without fleshing it out right now.

Please see the below categories for adding cleint/server commands/vars. I figure it's more logical to have separate pages for client/server.

Client

Server