Difference between revisions of "Game Type:Attack/Invade And Defend"

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* 10 personal points per capture
 
* 10 personal points per capture
 
* Defenders gain '''x''' team points per minute for prolonging a capture (unclear)
 
* Defenders gain '''x''' team points per minute for prolonging a capture (unclear)
 +
[[Category:Game_Types]]

Revision as of 16:47, 14 February 2006

Content

Attack and defend comes in a couple of varieties. Attack and Defend and Invade and Defend.

Vanilla Attack and Defend

Vanilla Attack and Defend is a game mode where one team is attacking and the other team is defending. The attacking team must capture a single point per area, and each area is like a miniature game in itself. To progress to the next area, the current area must be completed by capturing the point by taking the flag from the attackers' area respawn to the defenders' capture point. When the point is captured, everyone is respawned in the next area (typically juxtaposed with the preceding capture area) and the game continues. Before each area's combat begins, there is a 60 second grace period during which the attackers are locked in their respawn behind gates or other barriers. This affords the defenders some time to set up their defence positions. The map ends when the final area is captured.

Traditionally, there are three points in an AD map, but this value is arbitrary. Capturing players are awarded points, as are teams. Flag carriers move at half speed, and concussion grenades amongst other weapons are limited or removed entirely.

An example of a vanilla AD map is Dustbowl.

Typical values

  • Flag returns after 60 seconds regardless of position
  • Attackers gain 30 team points per capture
  • 30 personal points per capture
  • Defenders gain 5 team points per minute for prolonging a capture

Invade and Defend

Invade and Defend is similar, but the game does not stop and start as points are captured and the whole map is traversable at any time (i.e. areas do not open and shut as the map progresses). When a point is captured in Invade and Defend, the invading team's spawn points are shifted 'up' the battlefield to make progressing to the next point more easy. Each base point holds a flag; each flag can only be used to capture the next sequential point. Points are awarded for capturing each area.

When all points have been captured in order, the teams are switched. Attackers become Defenders are vice-versa.

An example of an Invade and Defend map is Avanti.

Typical values

  • Flag returns after 60 seconds regardless of position
  • Attackers gain 10 team points per capture
  • 10 personal points per capture
  • Defenders gain x team points per minute for prolonging a capture (unclear)