Lua:validspawn
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Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point
Usage
function info_ff_teamspawn:validspawn(ffspawn, player) ... end
Example
This is also an example of an inline function. Since this validspawn function is so simple, it's convenient to declare it right inside the new class of teamspawn.
attacker_spawn = info_ff_teamspawn:new({ validspawn = function(self,player) return player:GetTeamId() == attackers end }) defender_spawn = info_ff_teamspawn:new({ validspawn = function(self,player) return player:GetTeamId() == defenders end })