Map:ff dropdown

From Fortress Forever Wiki
Revision as of 12:36, 5 March 2008 by Hirohito (talk | contribs) (→‎Ramp)
Jump to navigationJump to search

More info coming soon...

Description

Dropdown takes place in snowy Maine, where Red and Blue have decided to test new anti-gravity techonlogy by having a game of CTF where the flag is floating in a long chute.

Dropdown is normal CTF, but with a few twists regarding how to get the flag. In Dropdown, the flag (which is in a long chute that leads to the basement) can only be accessed via an entrance near the spawn room. The doors leading to it are closed, but a security switch can be flipped to briefly open up the doors, allowing anyone to get the flag. Once the flag has been stolen, the flag runner must get out of the enemy's basement and run back to the capture point in his base.

Locations

Respawn

This is the respawn room. It contains six backpacks and two grenade backpacks. Be careful while exiting Respawn; it's very close to the flag, so some attackers might throw a grenade or two between the two exits to take out any potential pursuers.

Ff dropdown0004.gif
overview of the respawn room.
Ff dropdown0013.gif
The respawn exit, as viewed from the outside. An elevator is between the doors, giving respawning defenders quick access to the security switch.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Top Hole

Ff dropdown0005.gif
.
Ff dropdown0006.gif
.
Ff dropdown0030.gif
.
Ff dropdown0031.gif
.

Generator Room

Ff dropdown0010.gif
.
Ff dropdown0011.gif
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Spiral to Security

This spiral connects the Top Room with Security. It has a resupply backpack for defenders that need a quick boost.

Attackers should be careful when entering this area; defenders can bounce grenades down the spiral. Try to get out this area using your prefered method of going fast. If an attacking squad has a "heavy" class with it, the "heavy" class should abosrb the damage for the team while the weaker ones run by him once he's absorbed a few hits.

Defenders can place Pipe Trap either at the top or the middle of the spiral. A HWGuy places in the middle can also do some damage because of how tight the spiral is. Defenders can also throw grenades down the spiral to give attackers a surprise.

Ff dropdown0008.gif
Overview of this Spiral.
Image gallery filler.jpg
 
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Security

Ff dropdown0004.gif
.
Ff dropdown0027.gif
.
Ff dropdown0012.gif
.
Image gallery filler.jpg
 

Spiral to Flag Room

Ff dropdown0026.gif
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Flag Room

The flag room is where you will end up after you get the flag. It has a window that allows you to see the Water Path. It has a door on it's left that is only open when security down. This area leads to Security or the Ramp.

Attackers should get out of here ASAP. This is a prime location for defenders to place Sentries, HWGuys and Soldiers (especially above the resupply bag that's around the pit). Hopefully, the security will still be down, so you should go up the stairs and go through the door on the left. If it's down, you'll have to use the path on the right side of the pit. It leads to the ramp or Security, depending on where you want to go. Attackers should throw the flag near the center of the room or on the outer rim if they think they can't make it past the defenders. Having the flag laying in an open area is much easier for fellow attackers to grab it than it lying in a corner with Pipe Grenades and a Sentry right in front of it.

Defenders should focus on getting a sentry, Pipe Trap or HWGuy placed here before the flag is taken. A great location for a Sentry is the floor that's right above the resupply bag that's on the pit's rim. It covers the entire pit and it's difficult to throw grenades at the sentry. A sentry that's in the pit can also make short work of attackers coming through the shaft, but it's easy for attackers to hit it with a grenade or two.

Once the flag is taken, attackers can get out of the Flag Room in a matter of seconds. A Pipe Trap placed right on the bottom of the shaft is a great location for one; it'll always gravly injure or outright kill an attacker. Make sure you have somebody guarding the entrances to Security and the Ramp. Attackers like to sneak through those entrances to surprise defenders. If the attacker group is small, it can be almost impossible for them to grab the flag because of all the firepower that can be put in this room.

Ff dropdown0028.gif
Overview of the Flag Room
Ff dropdown0029.gif
This is where you end up after getting the flag.
Ff dropdown0018.gif
If security is still down, you can go through this door.
[[]]
Once you reach this spot, you can exit the base via Secuirty or the Ramp.

Ramp

Ff dropdown0004.gif
Overview of the ramp room.
Ff dropdown0004.gif
This grate can be blown up with a Detpack, allowing attackers to use the Water Route to get to the Flag Room.
Ff dropdown0004.gif
The grate blown up.
Image gallery filler.jpg
 

Front Door

Ff dropdown0021.gif
.
Ff dropdown0022.gif
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Yard

Ff dropdown0016.gif
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Water Route

Ff dropdown0019.gif
.
Ff dropdown0018.gif
.
Ff dropdown0020.gif
.
Image gallery filler.jpg
 



Map Guides
Capture The Flag
2Fort  •  2 More Forts  •  Aardvark  •  Bases  •  Crossover  •  Destroy  •  Dropdown  •  Monkey  •  Openfire  •  Pitfall  •  Schtop  •  Shutdown2  •  Well
Attack and Defend
Anticitizen  •  Cornfield  •  Dustbowl  •  Ksour  •  Napoli  •  Palermo  •  Vertigo
Other
Canalzone 2  •  Tiger  •  Warpath  •  The Hunted  •  Mulch Deathmatch  •  Push  •  Waterpolo  •  Epicenter  •  Fusion  •  Genesis  •  Impact
Map Guides Main