Difference between revisions of "Reference:Armor"

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|+ style="background:#dce7ed; color:#000000"|Armor
 
|+ style="background:#dce7ed; color:#000000"|Armor
 
|- style="height:195px"
 
|- style="height:195px"
| font-size="100%" align="center"| [[Image:Armor_red.jpg]]
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| font-size="100%" align="center"| [[Image:Armor_blue.jpg]]
 
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| igimage1=[[Image:Armor_green.jpg|135px]]
 
| igimage1=[[Image:Armor_green.jpg|135px]]
 
| igcaption1=Green Armor Model
 
| igcaption1=Green Armor Model
| igimage2=[[Image:Armor_blue.jpg|135px]]
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| igimage2=[[Image:Armor_red.jpg|135px]]
| igcaption2=Blue Armor Model
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| igcaption2=Red Armor Model
 
| igimage3=[[Image:Armor_yellow.jpg|135px]]
 
| igimage3=[[Image:Armor_yellow.jpg|135px]]
 
| igcaption3=Yellow Armor Model
 
| igcaption3=Yellow Armor Model
 
}}
 
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Revision as of 11:10, 20 September 2007


Armor
File:Armor blue.jpg

Armor is equipment in Fortress Forever that all classes have. Armor reduces damage depending on its strength. Armor strengths are also referred to by colors, as some TFC maps had differently colored Armor (green for Light Armor, yellow for Medium Armor, and red for Heavy Armor) that gave you that type of Armor.

When a player receives damage, a percentage of that damage is absorbed by their Armor. When Armor absorbs damage, the player loses Armor Points. If a player's health goes to 0 or below, he will die - however, if a player's Armor goes down to 0 he will be fine.

If a player has 0 Armor Points, then he has no Armor and subsequently receives no damage absorbtion.

Players spawn with only half of their maximum Armor by default. However, mappers can use to change this and have classes spawn with any amount of Armor they wish (as long as it does not go over the maximum amount).

When a player spawns (or if they receive damage), they can recover Armor by picking up more. Armor is represented by its own pickup (shown in the picture to the right); Armor can also be contained in bags. Armor pickups typically restore 150 armor, but this can be changed via Lua by mappers. Bags with Armor also provide the same default amount, and this can also be changed by mappers via Lua. Special map zones (such as beams, floor tiles, etc.) can also be coded to restore Armor.

Light (Green) Armor

Light Armor absorbs 30% damage. If you sustain 10 points of damage, you will lose 7 health points and 3 armor points. The Scout, Sniper, and Civilian are equipped with Light Armor.

Medium (Yellow) Armor

Medium Armor absorbs 60% damage. . If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The Demoman, Medic, Pyro, Spy, and Engineer are equipped with Medium Armor.

Heavy (Red) Armor

Heavy Armor absorbs 80% damage. If you sustain 10 points of damage, you will lose 2 health points and 8 armor points. The Soldier and HWGuy are equipped with Heavy Armor.

Image Gallery

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Green Armor Model
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Red Armor Model
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Yellow Armor Model
Image gallery filler.jpg