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  • col:AddItem( { touch_entity, GetEntityByName( "entity_name" ) } ) col:RemoveItem( { touch_entity, GetEntityByName( "entity_name" ) } )
    6 KB (858 words) - 10:25, 28 July 2009
  • ...e objects incorrectly can cause the game to crash, It's important that the Lua system correctly knows what type of class it is dealing with. ...Entity]]( int ) Every entity in the game has a unique ID number. Use the [[Lua:GetId|GetId]]() function to access this number for a particular entity.
    6 KB (927 words) - 13:55, 5 April 2015