Difference between revisions of "TF2 Player's Guide to FF"

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*The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability.
 
*The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability.
  
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.
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* A Scout can remove a Spy's disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.
  
 
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.
 
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.
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* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.
 
* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.
  
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.
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* The Spy's special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.
  
 
* Much like the Scout, Spies can reveal other spies disguises by touching them.
 
* Much like the Scout, Spies can reveal other spies disguises by touching them.
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* The Engineer cannot make teleporters.
 
* The Engineer cannot make teleporters.
  
* An Engineer can repair a teammate’s armor by hitting the ally with the [[Weapon:Spanner|wrench]].
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* An Engineer can repair a teammate's armor by hitting the ally with the [[Weapon:Spanner|wrench]].
  
 
* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack.
 
* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack.
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* Sentries will being to make sonar sounds when a Spy is near it. The closer a Spy is, the louder the sound will be.
 
* Sentries will being to make sonar sounds when a Spy is near it. The closer a Spy is, the louder the sound will be.
  
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.
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* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn't currently have a certain type.
  
 
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal.
 
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal.

Revision as of 09:12, 12 July 2011