Difference between revisions of "TF2 Player's Guide to FF"
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*The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability. | *The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability. | ||
− | * A Scout can remove a | + | * A Scout can remove a Spy's disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them. |
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost. | * He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost. | ||
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* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch. | * If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch. | ||
− | * The | + | * The Spy's special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key. |
* Much like the Scout, Spies can reveal other spies disguises by touching them. | * Much like the Scout, Spies can reveal other spies disguises by touching them. | ||
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* The Engineer cannot make teleporters. | * The Engineer cannot make teleporters. | ||
− | * An Engineer can repair a | + | * An Engineer can repair a teammate's armor by hitting the ally with the [[Weapon:Spanner|wrench]]. |
* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack. | * You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack. | ||
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* Sentries will being to make sonar sounds when a Spy is near it. The closer a Spy is, the louder the sound will be. | * Sentries will being to make sonar sounds when a Spy is near it. The closer a Spy is, the louder the sound will be. | ||
− | * When an engineer discards ammo, he will throw out ammo of every type, even if he | + | * When an engineer discards ammo, he will throw out ammo of every type, even if he doesn't currently have a certain type. |
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal. | * The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal. |