Difference between revisions of "Weapon:Incendiary Cannon"

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* Penetrates (very) thin walls and floors.  Very thin is defined by 8 units or less.
 
* Penetrates (very) thin walls and floors.  Very thin is defined by 8 units or less.
 
* Can be used to perform a small IC Jump, moreso in conjunction with other weapons.
 
* Can be used to perform a small IC Jump, moreso in conjunction with other weapons.
* Has a kick.  This kick will make the pyro slide in the opposite direction of the shot's trajectory.  This can aid players when IC jumping.
+
* Has a kick.  This kick will make the pyro slide in the opposite direction of the shot's trajectory.  This can aid players when IC jumping and makes the weapon more gratifying to use.
  
 
==Animation==
 
==Animation==

Revision as of 12:48, 26 June 2006

Content

The IC is being changed significantly from the TFC version. The IC projectile is no longer a self-propelled rocket that ignores gravity. Instead, the cannon is now a proper cannon in the traditional sense of the word. The projectile is now an unguided, dense lump of flame which is subject to the forces of gravity. The weapon also provides a kick due to the reactionary force of shooting the projectile.

The values for the speed / range of the IC are just guesses for the moment. The two will obviously be linked, and having some kind of realistic feeling gravitational force is necessary. If one is totally wrong, then the other cannot be correct, either. I.e. it may well just be a case of experimenting with values and seeing how it feels.

Damage

  • 40 damage per shot
  • Same as Flamethrower in that it doesn't distribute between health / armour as normal.
  • Causes burn damage as well as the initial damage.

Splash Range

  • x units

Rate of Fire

  • x shots per second

Speed of Projectile

  • 1000 units per second

Ammo

Range

  • Unlike the TFC version, the IC projectile is NOT propelled. For maximum range, the optimum firing angle will be 45 degrees. At 45 degrees and on flat ground (i.e. shot lands at same elevation as the firing player) the IC can shoot a projectile that travels roughly 2048 units. Experiment with the gravity to achieve this.

Special

  • Once hit by the IC, the enemy is classed as being On Fire.
  • Penetrates (very) thin walls and floors. Very thin is defined by 8 units or less.
  • Can be used to perform a small IC Jump, moreso in conjunction with other weapons.
  • Has a kick. This kick will make the pyro slide in the opposite direction of the shot's trajectory. This can aid players when IC jumping and makes the weapon more gratifying to use.

Animation

Incendiary Cannon