Difference between revisions of "Weapon:Medkit"

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It's a melee weapon.
 
It's a melee weapon.
 
| ability1 =  
 
| ability1 =  
*The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%.
+
*The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%. The medikit can also be tossed (+attack2) and will heal any friendlies it touches by 15hp. A tossed medikit costs 10 cells, which recharge overtime, and will last for 5 seconds after being thrown.
 
*| ability2 =  
 
*| ability2 =  
If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.
+
If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.  
 
*| ability3 =  
 
*| ability3 =  
 
If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him [[:Category:Status_Effects#Immune|Immune]] for 10 seconds.
 
If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him [[:Category:Status_Effects#Immune|Immune]] for 10 seconds.
*| ability4 =
 
The medikit can also be tossed (+attack2) and will heal any friendlies it touches by 15hp. A tossed medikit costs 10 cells, which recharge overtime, and will last for 5 seconds after being thrown.
 
 
*| ability4 =  
 
*| ability4 =  
 
If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by one of his Medics.
 
If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by one of his Medics.

Revision as of 13:43, 20 September 2009

Weapon
Medkit2.jpg
Characteristics
Rate of Fire .4 Magazine Size N/A
Damage 9 Recoil N/A
Projectile Info
Projectile Speed N/A    
Hitscan Info
Bullets To Shoot N/A Bullet Spread N/A
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo N/A Max Ammo N/A
Ammo Type N/A    

A futuristic portable medikit. Used by the Medic

Details

It's a melee weapon.

Special Abilities

  • The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%. The medikit can also be tossed (+attack2) and will heal any friendlies it touches by 15hp. A tossed medikit costs 10 cells, which recharge overtime, and will last for 5 seconds after being thrown.
  • If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.
  • If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him Immune for 10 seconds.
  • If you use it on an enemy, it will infect him with a virus that can only be cured by one of his Medics.

Strategy And Tips

A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent