Difference between revisions of "Weapon:RPG"

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| weapon portrait = [[Image:rpg.jpg|300px]]
 
| weapon portrait = [[Image:rpg.jpg|300px]]
 
| weaponname = '''RPG'''
 
| weaponname = '''RPG'''
| rof = .65
+
| rof = .7
 
| rps = 4
 
| rps = 4
 
| damage = 102
 
| damage = 102
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| bulletspread = N/A
 
| bulletspread = N/A
 
| prereload = .3
 
| prereload = .3
| reload = 1
+
| reload = 0.9
 
| postreload = 1
 
| postreload = 1
 
| spintime = N/A
 
| spintime = N/A
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Class
 
Class
 
| weaponintro =
 
| weaponintro =
An enormous rocket launcher used by the [[Class:Soldier|Soldier]].
+
A rocket launcher used by the [[Class:Soldier|Soldier]].
 
| changesinfo =
 
| changesinfo =
The rockets are not affected by gravity, so they will not go down when fired.
+
The rockets are not affected by gravity, so they will move in a straight line when fired.
 
| ability1 =  
 
| ability1 =  
Can be used to [[Rocket_Jump|Rocket Jump]].
+
Can be used to [[Rocket Jump]].
 
| strategyandtips =
 
| strategyandtips =
The RPG is a very versatile weapon. It's power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up offense so that Medics and Scouts can take them down faster.  
+
The RPG is a very versatile weapon. Its power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up the enemy defense.
  
 
To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.  
 
To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.  
  
Be sure to keep an eye out on your magazine; those four rounds dissapear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.
+
Be sure to keep an eye out on your magazine; those four rounds disappear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.
 
}}
 
}}
  
 
==Image Gallery==
 
==Image Gallery==
 
{{Image_Gallery
 
{{Image_Gallery
| igimage1=[[Image:A_g_380x380.jpg|135px]]
+
| igimage1=[[Image:rpg3.jpg|135px]]
| igcaption1=Green Armor Model
+
| igcaption1=The RPG has the amount of rounds left in it's magazine showing.
| igimage2=[[Image:A_y_380x380.jpg|135px]]
+
| igimage2=[[Image:rpg2.jpg|135px]]
| igcaption2=Yellow Armor Model
+
| igcaption2=Notice how the number and the amount of rockets decreased when fired.
| igimage3=[[Image:A_r_380x380.jpg|135px]]
+
| igimage3=[[Image:rpgreload.jpg|135px]]
| igcaption3=Red Armor Model
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| igcaption3=The RPG being reloaded. Notice that even though the player has put in a new rocket, the RPG's ammo counter hasn't registered it yet.
| igimage4=[[Image:A_b_380x380.jpg|135px]]
+
| igimage4=[[Image:Rocketjump.JPG|135px]]
| igcaption4=Blue Armor Model
+
| igcaption4=A player rocket jumping.
 
}}
 
}}
 
[[Category:Projectile]]
 
[[Category:Projectile]]
 +
{{Rating|4}}

Latest revision as of 12:31, 20 June 2011

RPG
Rpg.jpg
Characteristics
Rate of Fire .7 Magazine Size 4
Damage 102 Recoil 1
Projectile Info
Projectile Speed 1000    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time .3 Reload Time 0.9
Post Reload Time 1 Spintime (AC) N/A
Default Ammo Variable Max Ammo 50
Ammo Type Rockets    

A rocket launcher used by the Soldier.

Details

The rockets are not affected by gravity, so they will move in a straight line when fired.

Special Abilities

Can be used to Rocket Jump.

Strategy And Tips

The RPG is a very versatile weapon. Its power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up the enemy defense.

To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.

Be sure to keep an eye out on your magazine; those four rounds disappear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Rpg3.jpg
The RPG has the amount of rounds left in it's magazine showing.
Rpg2.jpg
Notice how the number and the amount of rockets decreased when fired.
Rpgreload.jpg
The RPG being reloaded. Notice that even though the player has put in a new rocket, the RPG's ammo counter hasn't registered it yet.
Rocketjump.JPG
A player rocket jumping.

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent