Difference between revisions of "Weapon:RPG"

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* Damage in TFC is 92 + (rand(0 to 20)).  I say we take the median of the rand range and add it on.  Luck in games '''sucks'''.
 
* Damage in TFC is 92 + (rand(0 to 20)).  I say we take the median of the rand range and add it on.  Luck in games '''sucks'''.
 
* FF damage for a direct rocket strike will be 102.
 
* FF damage for a direct rocket strike will be 102.
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==Damage==
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* 102 damage per direct strike
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==Splash Range==
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* '''x''' units
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 +
==Rate of Fire==
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* '''x''' shots per second
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==Reload==
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* RPG holds four rockets
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* Reloads at a rate of '''x''' rounds per second
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==Range==
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* In TFC, you could shoot it for probably ~4000 units before it disappeared.  Just make it something sensible.

Revision as of 09:02, 2 October 2005

Content

  • Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games sucks.
  • FF damage for a direct rocket strike will be 102.

Damage

  • 102 damage per direct strike

Splash Range

  • x units

Rate of Fire

  • x shots per second

Reload

  • RPG holds four rockets
  • Reloads at a rate of x rounds per second

Range

  • In TFC, you could shoot it for probably ~4000 units before it disappeared. Just make it something sensible.