[WIP] FF_phantom
Hello right now im doin ff_phantom. Sad that im not a good texturer :/
Here are some screen how it looks right now (: http://www.pic-upload.de/thumb/14.10.08/h16cqz.JPG http://www.pic-upload.de/view-1058972/Secu.JPG.html http://www.pic-upload.de/thumb/14.10.08/9gtuby.JPG http://www.pic-upload.de/view-1058977/flagroom.JPG.html more commin soon and if a photoshop geek got some time doin me the textures better res and the original trim lights id be very happy (: thx to uliboh that allowed me to remake it. |
hi geek :D
Nice to see progress on this :] |
keep it up man!
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nice man, this is exactly what the league-level needs :D
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ohh shit... i <3 u
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Looks quite dark. :)
But it's always good to see new mappers. |
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mkay map is basicly done, i just need a lua for it, cant make that :/
id need lua script for my secu how do i get it done that it's disabled for 45 seconds, havin an onscreenmassage that its down, up in 10 seconds, up again. and have my trigger_hurt "red_secu" and func_brush "red_secu_brush" removed for that time and apear after those 45 seconds ? and that my func_button "red_button" only be useable by blues ? could someone please do that for me ? or help me with it? aww i epic fail lua |
talk to squeek, he's the lua man.
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My friend, you don't have to know anything about lua.
Open notepad and add this line: IncludeScript("base_shutdown"); save it as ff_yourmapname.lua The rest is all in hammer.. create a func button, name it blue_button create a trigger_hurt, name it blue_laser_hurt make env_beams and name them all create an ambient_generic, name it, give it ambient/shutdown/generator_down.wav create an ambient_generic, name it, give it ambient/shutdown/generator_up.wav Go back to your func_button and modify all the necessary target entities for TURN ON/OFF, DISABLE/ENABLE, PLAYSOUND, SHOWSPRITE/HIDESPRITE [in the output tab]. This is all basic hammer skills, no lua needed (just proper naming). If you can't figure it out (I want you to learn how to do it ;)), I'll upload a red/blue security for you. Please attempt it and then come back and give me an update whether you need it or not. |
http://img384.imageshack.us/img384/3...0000pv8.th.jpghttp://img384.imageshack.us/images/thpix.gif
http://jbmpaintball.com/gator/maps/S...l_by_Gator.rar Quick sketch so you get the idea on how it works. Good luck. |
thanks gator ! completly working like it should work now !
but now the next and last problem gettin me ownd water , cant find any leaks but water is still invisible, or do big open parts count as leeks too ? |
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thx for the fast reply
i've checked and looked and tryed, but I ain't have a pointfile for my map, and no think like Entity light (-1607.69 -1094.12 -183.00) leaked! is in my compiler and it showes me ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) but what is bloecked i dunno |
http://www.interlopers.net/errors/index.php
Paste your log on there. |
dear good god I hate this map.
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hell yea gator thx again!
i had a leaf with more than 12 portals whatever this is xD deleted some custom stuff and Woohooo ! gonna release later today (: |
:O , do it!
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