05-28-2006, 03:56 AM | #21 |
Join Date: Mar 2005
Location: In your pants.
Posts Rated Helpful 0 Times
|
Im sure the team has considered this, and I could have sworn I saw an answer a while back where they say that this doesn't effect the hopping all that much, if any.
|
|
05-28-2006, 08:49 AM | #22 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
yeah, it was 4 posts ago
|
|
05-28-2006, 05:22 PM | #23 |
Join Date: Dec 2004
Posts Rated Helpful 1 Times
|
no midfield can be as bad as torch2!
|
|
05-28-2006, 05:41 PM | #24 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
Torch2 had an amazing mid field :P
|
|
05-28-2006, 06:28 PM | #25 | |
Join Date: Mar 2005
Location: In your pants.
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
05-28-2006, 07:08 PM | #26 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
05-28-2006, 08:36 PM | #27 | |
Join Date: Jan 2005
Location: Finland
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
05-28-2006, 10:05 PM | #28 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Quote:
the graphical power of FF can never compair Torch2 original ^^ |
|
|
05-29-2006, 02:48 AM | #29 |
Join Date: Dec 2004
Posts Rated Helpful 0 Times
|
if this is a problem, maybe maps could have 2 roads on their yards so you can bunny easily trhough them.
PS: doesnt people usually conc trhow them anyway |
|
05-29-2006, 03:13 AM | #30 |
Useless
Retired FF Staff
|
Not every class can conc.
__________________
Look at all those dead links. |
|
05-29-2006, 10:14 AM | #31 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
|
If someone remakes torch2 and makes the mid field with displacements, I will cry. Brushes only, please
|
|
05-30-2006, 07:20 AM | #32 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
torch is on the official map list iirc
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|