12-29-2009, 02:27 AM | #21 |
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The only thing bad about Source is that high speeds are dick and Valve seems content in keeping it that way.
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12-29-2009, 03:01 PM | #22 |
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True, the big problem with the Source engine itself is the netcode (and to a lesser degree, performance, because a Quake-style competitive game like this one is best when it's not resource heavy IMO (though Source has relatively low minimum specs for a modern engine)). I really don't understand why Valve's not concerned with the netcode.
Last edited by Beef Eater; 12-29-2009 at 03:06 PM. |
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12-30-2009, 11:01 PM | #23 | |
pew pew cry Bridget
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12-31-2009, 05:22 AM | #24 |
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I could be mistaken, but I don't know of another engine that would have received the same playerbase that isn't Source. Just because other engines have similar or better capabilities doesn't mean there's a playerbase that's even aware of them, whereas there are a zillion mods for Source.
Also the thing I love the most about FF in Source that I think was done tremendously well was the Havok ragdoll physics in FF. That alone is what kept me from wanting to go back to TFC many times. |
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01-03-2010, 07:04 PM | #25 | |||
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Happy new year everyone, and sorry for the late reply/bump!
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Anyway, I read on the forum that at least a few of the Warsow devs are positive about ragdolls and would like to see them in the game some time, so maybe that Source advantage will disappear as Warsow develops Last edited by Beef Eater; 01-03-2010 at 07:12 PM. |
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01-04-2010, 09:15 PM | #27 | |||
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the engine matters greatly. Steam is a simple and easy way to find download and install mods/games. I doubt 90% of our players wouldn't have found the game. It would be in the same or worse situation.
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01-05-2010, 08:42 AM | #28 | ||
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In any case, I think not being a part of an official Steam mods list (not Steamworks), and on the other hand being available to everyone who knows how to look for free games and mods on the web, would kind of weigh out each other con/pro wise I think FF would be in the same or better situation, at least EU pub wise. But I digress, neither of us can prove one way or the other if the mod/game's popularity would increase, stay the same or worsen, only assume. The main reason I would like FF to use Wsw/CPMA engine is for gameplay reasons. The mod won't likely make a change this big at this point in development, so I guess this thread is a bit pointless Just felt like discussing it. Last edited by Beef Eater; 01-05-2010 at 08:43 AM. |
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01-05-2010, 09:48 AM | #29 |
Gets tickled by FF
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hah, despite your conclusion I was still quite happy to see it brought up and discussed as it was. So thank you
From a completely non-tech, onlooker point of view I agree with you! Or even if its just for EU games so I could stop saying "the Turks have laghax again!" I just don't get why the Turks are so hard to hit!!
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01-05-2010, 11:19 AM | #30 |
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It doesn't matter which engine they use. The CTF concept is so bloody old no one from the "new age" gamers want to play it anymore, specialy with a class system that needs practice for every single class.
I really would prefer the ut3 engine for a tf mod nowadays, since it is non commerical free and has tons of awesome features, but, FF is maybe the last game of his kind, so enjoy the game and keep it alife as long as you can, it doesn't matter which engine it's coded on, ff is a great mod and tfc has never been this perfect Big props on the FF dev Team for working on it for just a few guys who still like this type of gameplay since '97 :') |
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01-05-2010, 11:26 AM | #31 |
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So much facepalm in the above post. Don't know where to start.
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01-05-2010, 12:03 PM | #32 |
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aww
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01-06-2010, 12:53 AM | #33 | |
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Anyway, I'm sticking with mod popularity being a matter of player base, word of mouth, and fun first and foremost. Don't you guys know any friends who bought game xyz just for mod zyx?
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01-06-2010, 11:17 AM | #34 | |||
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Many mainstream gamers have already made up their minds that "Why try FF when I can play the real thing, TF2?" It's ignorant, but that's the nature of the mainstream. Being a Source Fortress mod automatically leads to that association and I think that's part of the lacking amount of pub players... Also, better netcode=more fun.... Quote:
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01-06-2010, 12:00 PM | #35 | |
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1. Mods for HL were HUGE. Sure mods were made for all sort of games, but nothing near the exposure level. At one time, Counter-Strike alone was one of the most played multiplayer games period. TFC got bundled with patches to Half-Life and got a crapload of exposure. 2. Many people played TFC and liked it. 3. Half-Life 2 came out with promise for new mods on a new engine. 4. A zillion mods get announced for Source, many of which are updates to old HL ones (even though many haven't seen the light of day). 5. People like me check every once and a while to see if TFC is being remade, information leads me here. I didn't even realize ETF or Q3F existed until after FF's release. So I think using Source absolutely accounts for a lot of the playerbase (or former playerbase at least). |
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01-07-2010, 02:13 AM | #36 | |
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Thats another thing that gets me - you have basically standalone mods like ETF (which are also very polished) but they're also completely dead
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01-07-2010, 07:08 AM | #37 | |
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01-10-2010, 09:33 AM | #38 | ||
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Again, bump... Sorry, been busy with other things!
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01-10-2010, 05:33 PM | #39 |
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01-10-2010, 10:20 PM | #40 |
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Figures now that someone questions it I can't find any evidence to support me. I recall seeing the sticker on TFC retail boxes about a year before CS had them, but maybe I imagined it.
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