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Old 10-01-2007, 02:12 PM   #1
Imbrifer
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This map is super neato. I really like the style and the floatyness. Of course that means it can only have so many players before it starts to lag out like crazy, but not all maps need to be 20-32 player maps

Anyhow, took a quick look around and here's what I found:
1. Change the backpacks in each base to be team backpacks. yellow_bigpack, red_bigpack, etc. instead of just bigpack. As it is now, other teams can grab the packs in your base and totally restore their health. This worries me, since I could pipejump from base to base (with about 5 health left), then heal up at that base and pipe jump back.
2. The arches as you leave the spawn/flag area are very low, you can't really jump when you're under them. I didn't know if this was intentional to slow enemies down, but I wanted to bring it up.
3. Some of the walkways seem very narrow. In contrast to most FF maps where players are always flying around at mach 12, it seems like people on ff_flag4sky will be concerned with just not falling off the map.. intentional? or maybe widen some pathways (esp. the lower ones) or even add railing (though itd be ugly)
4. the entire map has grass, except the four circular platforms separate from the rest of the map. Why don't they have grass? Seems strange.

Anyhow, I think its a blast and I look forward to playing it on some FF server, fo' sho'

Way to explore new map themes!

EDIT: oh, and change the name to something unique :P
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Last edited by Imbrifer; 10-01-2007 at 02:18 PM.
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Old 10-01-2007, 02:48 PM   #2
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cool, looks very xpress inspired
lighting could match the skybox a bit better
and i agree with imbrifer about the name
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Old 10-01-2007, 03:16 PM   #3
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looks really good to me!
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Old 10-01-2007, 03:23 PM   #4
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Looks awesome.
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Old 10-01-2007, 03:42 PM   #5
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Quote:
Originally Posted by Imbrifer
This map is super neato. I really like the style and the floatyness. Of course that means it can only have so many players before it starts to lag out like crazy, but not all maps need to be 20-32 player maps

Anyhow, took a quick look around and here's what I found:
1. Change the backpacks in each base to be team backpacks. yellow_bigpack, red_bigpack, etc. instead of just bigpack. As it is now, other teams can grab the packs in your base and totally restore their health. This worries me, since I could pipejump from base to base (with about 5 health left), then heal up at that base and pipe jump back.
2. The arches as you leave the spawn/flag area are very low, you can't really jump when you're under them. I didn't know if this was intentional to slow enemies down, but I wanted to bring it up.
3. Some of the walkways seem very narrow. In contrast to most FF maps where players are always flying around at mach 12, it seems like people on ff_flag4sky will be concerned with just not falling off the map.. intentional? or maybe widen some pathways (esp. the lower ones) or even add railing (though itd be ugly)
4. the entire map has grass, except the four circular platforms separate from the rest of the map. Why don't they have grass? Seems strange.

Anyhow, I think its a blast and I look forward to playing it on some FF server, fo' sho'

Way to explore new map themes!

EDIT: oh, and change the name to something unique :P
the 4 platforms don't have grass becouse i accidently took the wrong texture and they are out of the detail range if your'e on the main platform

backpacks are maybe a good idea, since i just tried and i piped from one base to another (ok i dint have any players shooting me of the map, but still
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Old 10-01-2007, 04:21 PM   #6
Lt Llama
 
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Is it possible to change the "The enemy has your flag" message, it's announced whatever team's flag are taken.

It really sucks that the edges of the sky textures are so clearly visible, is there anything you can do about that?

Also sort of slow flag spawns.

This is also kind of lame



very hard to see and protect against on enemy team
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Old 10-01-2007, 04:39 PM   #7
stino
 
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4ctf base lua is used so i either have to rewrite it, or the ff team has to change it

and how did you build that sentry over there lol definatly ff bug

and eh, the narrow paths are to slow players down, it goes way to fast if you don't have to mind your steps
also ,the circular platforms seem to have the same texture, but they don't have grass growing on it

Last edited by stino; 10-01-2007 at 04:49 PM.
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Old 10-01-2007, 05:24 PM   #8
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I like the narrow paths. The geometry looks just fine to me. I love the skybox. I agree with how you did the RJ; don't change it only to make one person happy and you should know no matter what you do, you are never gonna make everyone happy. I don't think you have to have grass everywhere. I like that as you have it now.

A name is just a name, and people arent going to play or not play your map because of the name, but the 4sky thing is a misnomer for sure. Do these give you any ideas:

sky_flag
4flags
ff_skyplats
sky-high
sky_caps
high_caps

And you don't have to have "ff" in the name. People will know what game they are playing and that the map is for FF

Don't you think you should put some props on the bigger platforms to let attackers/defenders have some cover? They don't have to be huge props. Valve has some neat rock piles that would match your textures just fine.

You gonna put some healthkits evenly in the center somewhere? That's gonna get annoying not being able to heal yourself a little bit when you make it near to center of the map. Maybe cut out 2 of the bags in favor of healthkits?

*Frags*
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Old 10-01-2007, 05:34 PM   #9
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This map is awesome :d

Also, I swear, every map sir_frags talks about he says "You should put some healthpacks somewhere"
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Old 10-01-2007, 05:45 PM   #10
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healtpacks, the packs are all 200 health and 200 armour
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