Openings on the Development Team
... we want you! (Uncle Sam style, you pervert.)
To apply for a position, send an e-mail to fortressforever@gmail.com with the following subject:
FF (Job position here)
It's imperative that you include sample work in the form of attached files or URLs. (Please note: If sample work is not provided, we will NOT consider the application.) All sample work submitted remains the property of the submitee and will not be used for any purposes other than application judgement.
The inbox is busy, but we'll respond as quickly as reasonably possible, so please be patient. Keep in mind that no one is paid for working on Fortress Forever and that it will be a significant investment of your time.
Model Animator
Animating characters, weapons, and various other models for the game. Knowledge of skinning (bone deformation) is a definite plus. Must have a creative "touch" that makes characters come to life.
Programmer
Although most of our core features are implemented, we're looking for additional programmers who can squash bugs and help add more "wow" factor to Fortress Forever.
CG effects are increasingly important in game development with nearly all modern video games taking advantage of pixel shaders and other advanced abilities of dx8 and dx9 graphics cards. Working as a part of our mod team will provide you with practical and desirable game development experience.
Our team is quite large (20+ developers), with members hailing from the US, Canada, UK, France, Norway, and Finland.
Strong C++ skills are required. Experience with the HL2 SDK is not essential but certainly a bonus. Experience with effects programming, particle systems, and DirectX 8&9 shaders is essential (particularly the latter). Please submit examples of your work with your application. Oh yeah, and have fun!
CG effects are increasingly important in game development with nearly all modern video games taking advantage of pixel shaders and other advanced abilities of dx8 and dx9 graphics cards. Working as a part of our mod team will provide you with practical and desirable game development experience.
Our team is quite large (20+ developers), with members hailing from the US, Canada, UK, France, Norway, and Finland.
Strong C++ skills are required. Experience with the HL2 SDK is not essential but certainly a bonus. Experience with effects programming, particle systems, and DirectX 8&9 shaders is essential (particularly the latter). Please submit examples of your work with your application. Oh yeah, and have fun!







