Difference between revisions of "Lua:player killed"

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==player_killed(player_id, damageinfo)==
 
==player_killed(player_id, damageinfo)==
 
This function is called whenever a player dies.
 
This function is called whenever a player dies.
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[[Category:Lua Callbacks]]
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[[Category:Lua Callbacks]][[Category:Global Callbacks]]
 
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Latest revision as of 21:04, 28 June 2009


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

player_killed(player_id, damageinfo)

This function is called whenever a player dies.

Inputs

  • player_id(CFFPlayer) The player who is being damaged
  • damageinfo(CTakeDamageInfo) An info packet about the damage being dealt. See Damageinfo_functions. If the player suicides by typing kill, or by switching team or class, no damageinfo will be created.

Example

Here's an example if you wanted to give your team a point when you killed someone not on your team: The global variable "killer" will be set, which contains the player that killed this player.

function player_killed( player_id )
	-- If you kill someone, give your team a point
	if GetPlayerTeam( killer ) then
		if not ( GetPlayerTeam( player_id ) == GetPlayerTeam( killer ) ) then
			AddTeamScore( GetPlayerTeam( killer ), 1 )
		end
	end
end