Difference between revisions of "Entity:path mapguide"

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{{Infobox manual/Header}}
 
{{Infobox manual/Header}}
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{{Infobox mapping}}
 
==path_mapguide==
 
==path_mapguide==
  
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By linking these entities together you can create narrated guided tours through your map.
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By linking these entities together you can create a guided tour through the map, that will be shown to players who have not yet joined a team.
 
The entity has the following properties:
 
The entity has the following properties:
  
 
  * '''Next mapguide target''' - Targetname of the next mapguide
 
  * '''Next mapguide target''' - Targetname of the next mapguide
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  * '''Wait''' - Time to wait at this mapguide before continuing on
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  * '''Wait''' - Time to wait at this mapguide before continuing on.
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  * '''Time''' - Time taken to travel from this mapguide to the next one
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  * '''Time''' - Time taken to travel from this mapguide to the next one (number cannot be 0)
 
  * '''Curve''' towards target - Curve towards the target entity on route to the next mapguide (can be any entity)
 
  * '''Curve''' towards target - Curve towards the target entity on route to the next mapguide (can be any entity)
 
  * '''Narration''' - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/
 
  * '''Narration''' - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/
  
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The player's view will make a transition to each mapguide orientation as it travels.
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The first path_mapguide in the path must be named "overview". The player's view will turn to the angles of each mapguide orientation as it travels.
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Each map needs two different mapguide routes. One beginning with a mapguide called "overview" and another with a mapguide called "interest". Overview is a basic overview of the level, this will also be shown by default for unassigned players. The interest route is a guided tour of the main points of interest of the map; this would be things such as good defence or sg positions, security button locations, etc.
 
  
 
[[Category:Entities]]
 
[[Category:Entities]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Latest revision as of 13:22, 13 April 2010


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

path_mapguide

By linking these entities together you can create a guided tour through the map, that will be shown to players who have not yet joined a team. The entity has the following properties:

* Next mapguide target - Targetname of the next mapguide
* Wait - Time to wait at this mapguide before continuing on.
* Time - Time taken to travel from this mapguide to the next one (number cannot be 0)
* Curve towards target - Curve towards the target entity on route to the next mapguide (can be any entity)
* Narration - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/

The first path_mapguide in the path must be named "overview". The player's view will turn to the angles of each mapguide orientation as it travels.