Difference between revisions of "Reference:Classes"
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|colspan="8" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|'''Grenades''' | |colspan="8" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|'''Grenades''' | ||
|- | |- | ||
− | | '''Primary''' || [[Reference:Grenades#Caltrop|Caltrop]] || [[Reference:Grenades#Fragmentation|Frag]] || [[Reference:Grenades#Fragmentation|Frag]] || [[Reference:Grenades#Fragmentation|Frag]] || [[Reference:Grenades# | + | | '''Primary''' || [[Reference:Grenades#Caltrop|Caltrop]] || [[Reference:Grenades#Fragmentation|Frag]] || [[Reference:Grenades#Fragmentation|Frag]] || [[Reference:Grenades#Fragmentation|Frag]] || [[Reference:Grenades#Fragmentation|Frag]] || |
[[Reference:Grenades#Fragmentation|Frag]] || | [[Reference:Grenades#Fragmentation|Frag]] || | ||
− | [[Reference:Grenades# | + | [[Reference:Grenades#Fragmentation|Frag]] |
|- | |- | ||
| '''Secondary''' || [[Reference:Grenades#Concussion|Conc]] || N/A || [[Reference:Grenades#Nail|Nail]] || [[Reference:Grenades#MIRV|MIRV]] || [[Reference:Grenades#Concussion|Conc]] || [[Reference:Grenades#MIRV|MIRV]] | | '''Secondary''' || [[Reference:Grenades#Concussion|Conc]] || N/A || [[Reference:Grenades#Nail|Nail]] || [[Reference:Grenades#MIRV|MIRV]] || [[Reference:Grenades#Concussion|Conc]] || [[Reference:Grenades#MIRV|MIRV]] |
Revision as of 09:04, 18 December 2007
Class reference guide
This needs finishing! [Heavy almost done, Pyro in progress]
Scout | Sniper | Soldier | Demoman | Medic | Heavy | Pyro | |
---|---|---|---|---|---|---|---|
Health and Armour | |||||||
Health | 75 | 90 | 100 | 90 | 90 | 100 | 100 |
Armor | Green | Green | Red | Yellow | Yellow | Red | Yellow-Red |
Spawn Armor | 25 | 25 | 100 | 100 | 50 | 150 | 75 |
Max Armor | 50 | 50 | 200 | 120 | 100 | 300 | 150 |
Speed | 420 | 315 | 252 | 294 | 336 | ? | ? |
Grenades | |||||||
Primary | Caltrop | Frag | Frag | Frag | Frag | ||
Secondary | Conc | N/A | Nail | MIRV | Conc | MIRV | |
Weapons | |||||||
Slot1 | Crowbar | Crowbar | Crowbar | Crowbar | Medikit | ||
Ammunition on spawn (maximum) | |||||||
Primary | 2 (3) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | |
Secondary | 3 (4) | N/A | 1 (2) | 2 (2) | 2 (3) | 1 (2) |