Difference between revisions of "Class:Spy"
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* At spawn: 0 | * At spawn: 0 | ||
* Maximum: 15 | * Maximum: 15 | ||
+ | * Discard: Yes | ||
+ | |||
+ | [[Ammo:Detpack|Detpacks]] | ||
+ | |||
+ | * At spawn: 0 | ||
+ | * Maximum: 0 | ||
+ | * Discard: Yes | ||
+ | |||
+ | [[Ammo:Tracer|Tracers]] | ||
+ | |||
+ | * At spawn: 0 | ||
+ | * Maximum: 1 | ||
* Discard: Yes | * Discard: Yes | ||
Revision as of 17:33, 13 February 2006
Content
Ze Spy.
Health and Armour
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 25
- Armour maximum: 100
Movement
- Maximum speed: 300
Grenades
Weapons
- Slot 1: Knife
- Slot 2: Tranquiliser Gun
- Slot 3: Double-barrelled Shotgun
- Slot 4: Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 4
- Discard: No
- At spawn: 40
- Maximum: 40
- Discard: No
- At spawn: 50
- Maximum: 100
- Discard: No
- At spawn: 10
- Maximum: 30
- Discard: Yes
- At spawn: 0
- Maximum: 15
- Discard: Yes
- At spawn: 0
- Maximum: 0
- Discard: Yes
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Brings up the Disguise Menu.
Special Abilities
- Disguise
- Disguise Removal
- Invisibility
- Stealth
- Reduced Falling Damage
- The spy can cut people down using his Knife, including one hit kill backstabs. See the page for details.
- The spy can tranquilise people using the Tranquiliser Gun. See the page for details.
- The spy can disorientate and confuse enemies through the use of Gas Grenades. See the page for details.