Difference between revisions of "Game Type:Hunted"

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We may need to review these values upon testing.  Basically, in a balanced game the scores should be tied.  If the hunted can only realistically escape every four attempts, then the snipers will win handsomely.  This is what we need to balance (as well as making it easier for the hunted to make it to the gates).
 
We may need to review these values upon testing.  Basically, in a balanced game the scores should be tied.  If the hunted can only realistically escape every four attempts, then the snipers will win handsomely.  This is what we need to balance (as well as making it easier for the hunted to make it to the gates).
[[Category:Game_Types]]
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[[Category:Game_Types]] [[Category:Mapping]]

Revision as of 15:29, 15 February 2006

Content

Hunted is a game mode in which a VIP (or the Hunted, the Prez or the Civ, depending on your favourite name for the fat dude) must escape the map's confines to score points. A team of bodyguards assists the hunted in attempting to escape, while the assassins attempt to slay the hunted.

The bodyguard and hunted teams are allied and share a common score. The VIP's movements are relayed to the bodyguards via text messages (though we could improve on that somewhat, see discussion tab). The assassin team typically has a player limit of five, to give the bodyguard a reasonable chance of escaping.

Snipers are deprived of frag grenades, and the hunted has Auto Rifle resistant armour. This helps balance things somewhat.

Typical values

  • The Hunted & Bodyguard teams gain 50 points for escaping.
  • The hunted is rewarded with 10 team points. Each bodyguard receives five personal points.
  • The assassins are awarded 25 points for eliminating the hunted.
  • The killer is awarded 5 personal points and each assassin is also given a bonus of 2 personal points.

We may need to review these values upon testing. Basically, in a balanced game the scores should be tied. If the hunted can only realistically escape every four attempts, then the snipers will win handsomely. This is what we need to balance (as well as making it easier for the hunted to make it to the gates).