Rocket Jump

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Revision as of 14:27, 30 December 2007 by Phisionary (talk | contribs) (Fleshed out article)
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What is a Rocket Jump?

Rocket jumping is a skill used by the Soldier class, and to a lesser extent, the Pyro classes in Fortress Forever. It is a way to use the blast of the Soldiers RPG rocket to propel the player into the air, so as to get to high locations that would be otherwise inaccessible. Their are several variations on the rocket jump, as well as combination jumps using other weapons, or more than one rocket. Rocket jumping takes away from the players health, so it can't be done too often. One or two jumps is likely maximum, unless you have a Medic nearby, or are near an ally resupply.

How to perform rocket jumps

Performing a basic rocket jump

To rocket jump, run, look straight down, then fire and jump at the same time. That's all there is to it. It takes some time to learn the timing between the jump and firing the RPG, but with a little practice, anyone can do it.

Some variations on this jump:

  • Jumping and firing the rocket at an angle while running backwards, to escape from pursuers.
  • Varying the timing of the jump and rocket to reduce the amount of damage done, when jumping smaller distances.

Advanced rocket jumps

Double rocket jump

This jump is performed by rocket jumping when directly next to a tall wall that you need to climb. At the apex of the rocket jump (about as soon as the next rocket is loaded), fire another rocket at the wall just below you. This will boost you up even further. As an example, the double rocket jump can get you out of the pit on Crossover.

Rocket jump with grenade

Notes on rocket jumping

Pyros can perform rocket jumps, but won't go as high. Trick jumps like double rocket jump don't work because the rocket reload speed is too slow.