Talk:Class:Scout

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Revision as of 06:16, 31 December 2007 by Mirvinmonkey-3 (talk | contribs)
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Please note that I've not included the Hologram, and I've edited the cell minimum/maximum values holdable according to the Scout Radar's ammo requirements, while ensuring the scout isn't such a tinderbox to EMPs. My (def) thinking is: the scout radar uses 5 cells per scan, and has a re-use delay of 5 seconds. The scout doesn't use the radar until reaching the enemy base, and then he's unlikely to live much longer than a further 30-40 seconds. Hence 5 cells per use * 5 second delay = you get 8 uses in 40 seconds if you can carry 40 cells. This is more than enough, imo.

I thought having a "further reading" section would be quite handy for telling people what would be useful to read next (limited to only a few items that are relevant to the class).