Difference between revisions of "Class:Medic"
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==Health and Armour== | ==Health and Armour== | ||
* Health on spawn: 90 | * Health on spawn: 90 | ||
| − | |||
* Armour type: [[Armour:Yellow|Yellow]] | * Armour type: [[Armour:Yellow|Yellow]] | ||
* Armour on spawn: 50 | * Armour on spawn: 50 | ||
* Armour maximum: 100 | * Armour maximum: 100 | ||
| + | |||
==Movement== | ==Movement== | ||
* Maximum speed: 320 | * Maximum speed: 320 | ||
Revision as of 11:48, 1 October 2005
Content
The medic.
Health and Armour
- Health on spawn: 90
- Armour type: Yellow
- Armour on spawn: 50
- Armour maximum: 100
Movement
- Maximum speed: 320
Grenades
Weapons
- Slot 1: Medikit
- Slot 2: Single-barrelled Shotgun
- Slot 3: Double-barrelled Shotgun
- Slot 4: Super Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 3
- Discard: No
- At spawn: 50
- Maximum: 75
- Discard: No
- At spawn: 50
- Maximum: 150
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 0
- Maximum: 25
- Discard: Yes
Special Command
- Switches to the Medikit.
Special Abilities
- Health Regeneration
- Tolerance against concussion grenades
- Total immunity against infections
- The medic can use the Medikit to heal, cure and infect certain players. Check out the page for details.
- The medic can use Concussion Grenades to conc jump. See the concussion grenade page for details.