Difference between revisions of "Weapon:Medkit"
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* Healing someone that is >= 100% of their health value adds 5h per hit | * Healing someone that is >= 100% of their health value adds 5h per hit | ||
* Hitting an enemy takes off 9 h, armour works as normal. | * Hitting an enemy takes off 9 h, armour works as normal. | ||
| + | |||
| + | ==Rate of Fire== | ||
| + | * '''x''' hits per second. | ||
==Infections== | ==Infections== | ||
* Infections take the enemy's health down by 8 every ~2 seconds. This is taken '''directly''' from the health, with armour ignored. | * Infections take the enemy's health down by 8 every ~2 seconds. This is taken '''directly''' from the health, with armour ignored. | ||
| + | |||
| + | ==Curing== | ||
| + | * Teammates are cured instantly when hit by a friendly medic's medikit. | ||
Revision as of 08:07, 2 October 2005
Content
Combat
- Healing someone that is < 100% of their health value to 100% is instant
- Healing someone that is >= 100% of their health value adds 5h per hit
- Hitting an enemy takes off 9 h, armour works as normal.
Rate of Fire
- x hits per second.
Infections
- Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.
Curing
- Teammates are cured instantly when hit by a friendly medic's medikit.