Difference between revisions of "Weapon:Medkit"

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=Content=
 
=Content=
  
==Combat==  
+
==Friendly==
 
* Healing someone that is < 100% of their health value to 100% is instant
 
* Healing someone that is < 100% of their health value to 100% is instant
 
* Healing someone that is >= 100% of their health value adds 5h per hit
 
* Healing someone that is >= 100% of their health value adds 5h per hit
 +
 +
==Combat==
 
* Hitting an enemy takes off 9 h, armour works as normal.
 
* Hitting an enemy takes off 9 h, armour works as normal.
  

Revision as of 08:08, 2 October 2005

Content

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value adds 5h per hit

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Infections

  • Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.

Curing

  • Teammates are cured instantly when hit by a friendly medic's medikit.