Difference between revisions of "Weapon:Medkit"
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=Content= | =Content= | ||
| − | == | + | ==Friendly== |
* Healing someone that is < 100% of their health value to 100% is instant | * Healing someone that is < 100% of their health value to 100% is instant | ||
* Healing someone that is >= 100% of their health value adds 5h per hit | * Healing someone that is >= 100% of their health value adds 5h per hit | ||
| + | |||
| + | ==Combat== | ||
* Hitting an enemy takes off 9 h, armour works as normal. | * Hitting an enemy takes off 9 h, armour works as normal. | ||
Revision as of 08:08, 2 October 2005
Content
Friendly
- Healing someone that is < 100% of their health value to 100% is instant
- Healing someone that is >= 100% of their health value adds 5h per hit
Combat
- Hitting an enemy takes off 9 h, armour works as normal.
Rate of Fire
- x hits per second.
Infections
- Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.
Curing
- Teammates are cured instantly when hit by a friendly medic's medikit.