Difference between revisions of "Weapon:Medkit"

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==Friendly==
 
==Friendly==
 
* Healing someone that is < 100% of their health value to 100% is instant
 
* Healing someone that is < 100% of their health value to 100% is instant
* Healing someone that is >= 100% of their health value adds 5h per hit
+
* Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
 +
* Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
 +
* Anyone boosted above their maximum health value will lose health at a rate of '''x''' per second.
  
 
==Combat==  
 
==Combat==  

Revision as of 08:10, 2 October 2005

Content

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
  • Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
  • Anyone boosted above their maximum health value will lose health at a rate of x per second.

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Infections

  • Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.

Curing

  • Teammates are cured instantly when hit by a friendly medic's medikit.