Difference between revisions of "Weapon:Assault Cannon"
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=Content= | =Content= | ||
| + | |||
| + | ==Damage== | ||
| + | * '''x''' damage per shell | ||
| + | |||
| + | ==Rate of Fire== | ||
| + | * '''x''' shots per second | ||
| + | |||
| + | ==Spread of Fire== | ||
| + | * Fairly wide. It should be inaccurate in yard situations, or shooting past medium distance. | ||
| + | |||
| + | ==Ammo== | ||
| + | * [[Ammo:Shell|Shells]] | ||
| + | |||
| + | ==Special Properties== | ||
| + | * The Assault Cannon requires a dry-spinup period of roughly one second to pass before bullets start to shoot from the barrel. | ||
| + | * The HW moves at a speed 80 units per second when the AC is spinning. | ||
| + | * Being hit with the AC can cause a 'pushback' effect | ||
| + | * Being hit with the AC can cause the player's view to jerk a little | ||
| + | |||
| + | I really have no idea how to get this data. | ||
Revision as of 08:58, 2 October 2005
Content
Damage
- x damage per shell
Rate of Fire
- x shots per second
Spread of Fire
- Fairly wide. It should be inaccurate in yard situations, or shooting past medium distance.
Ammo
Special Properties
- The Assault Cannon requires a dry-spinup period of roughly one second to pass before bullets start to shoot from the barrel.
- The HW moves at a speed 80 units per second when the AC is spinning.
- Being hit with the AC can cause a 'pushback' effect
- Being hit with the AC can cause the player's view to jerk a little
I really have no idea how to get this data.