Difference between revisions of "Lua:SetTeamAllies"
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Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally. | Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally. | ||
− | So, | + | So, |
+ | ==EXAMPLE== | ||
+ | <pre>SetTeamAllies( BLUE_TEAM, 16 );</pre> | ||
+ | tells BLUE TEAM to have an ally of YELLOW TEAM. | ||
+ | |||
+ | Conversely, | ||
+ | ==EXAMPLE== | ||
+ | <pre>SetTeamAllies( YELLOW_TEAM, 4 );</pre> | ||
+ | tells YELLOW TEAM to have an ally of BLUE TEAM. | ||
[[Category:LUA]] | [[Category:LUA]] |
Revision as of 15:50, 28 May 2006
SetTeamAllies is used to ally one team to another.
The function only works within a .lua files startup() section
Example
function startup() SetTeamAllies( BLUE_TEAM, 16 ); SetTeamAllies( YELLOW_TEAM, 4 ); end
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.
So,
EXAMPLE
SetTeamAllies( BLUE_TEAM, 16 );
tells BLUE TEAM to have an ally of YELLOW TEAM.
Conversely,
EXAMPLE
SetTeamAllies( YELLOW_TEAM, 4 );
tells YELLOW TEAM to have an ally of BLUE TEAM.