Difference between revisions of "Lua:SetTeamAllies"
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tells BLUE TEAM to have an ally of YELLOW TEAM. | tells BLUE TEAM to have an ally of YELLOW TEAM. | ||
| − | + | Similarly, | |
==EXAMPLE== | ==EXAMPLE== | ||
<pre>SetTeamAllies( YELLOW_TEAM, 4 );</pre> | <pre>SetTeamAllies( YELLOW_TEAM, 4 );</pre> | ||
tells YELLOW TEAM to have an ally of BLUE TEAM. | tells YELLOW TEAM to have an ally of BLUE TEAM. | ||
| + | |||
| + | Listing of teams as their 'bitfield' value: | ||
| + | ==EXAMPLE== | ||
| + | <pre> | ||
| + | blue team: 4 | ||
| + | red team: 8 | ||
| + | yellow team: 16 | ||
| + | green team: 32 | ||
| + | </pre> | ||
[[Category:LUA]] | [[Category:LUA]] | ||
Revision as of 14:51, 28 May 2006
SetTeamAllies is used to ally one team to another.
The function only works within a .lua files startup() section
Example
function startup()
SetTeamAllies( BLUE_TEAM, 16 );
SetTeamAllies( YELLOW_TEAM, 4 );
end
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.
So,
EXAMPLE
SetTeamAllies( BLUE_TEAM, 16 );
tells BLUE TEAM to have an ally of YELLOW TEAM.
Similarly,
EXAMPLE
SetTeamAllies( YELLOW_TEAM, 4 );
tells YELLOW TEAM to have an ally of BLUE TEAM.
Listing of teams as their 'bitfield' value:
EXAMPLE
blue team: 4 red team: 8 yellow team: 16 green team: 32