Difference between revisions of "Lua Commands"
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*IsTeam1AlliedToTeam2 | *IsTeam1AlliedToTeam2 | ||
*[[LUA:SetTeamAllies|SetTeamAllies]] | *[[LUA:SetTeamAllies|SetTeamAllies]] | ||
| − | *SetTeamClassLimit | + | *[[LUA:SetTeamClassLimit|SetTeamClassLimit]] |
*SetTeamPlayerLimit | *SetTeamPlayerLimit | ||
*SmartClassLimits | *SmartClassLimits | ||
Revision as of 08:40, 14 June 2006
Introduction
LUA Commands are functions LUA can use to call into game code to do something and usually return a result. These are also referred to as "entry points".
Communicating with player
- BroadCastMessage
- BroadCastMessageToPlayer
- BroadCastSound
- BroadCastSoundToPlayer
- ConsoleToAll
- EmitSound
- SmartMessage
- SmartSound
- SmartTeamMessage
- SmartTeamSound
Interfacing with map entities
- CloseDoor
- FireOutput
- LockButton
- LockDoor
- OpenDoor
- PressButton
- ToggleDoor
- SpawnEntityAtPlayer
- UnlockButton
- UnlockDoor
- UseEntity
Finding Information about the Players
- GetPlayer
- GetPlayerClass
- GetPlayerOnTeam
- GetPlayerName
- GetPlayerTeam
- NumPlayers
- NumPlayersOnTeam
Manipulating Players
- AddAmmo
- AddFrags
- AddHealth
- AddArmor
- IsPlayer
- MarkRadioTag
- RemoveAmmo
- RespawnAllPlayers
- RespawnPlayer
- SetPlayerLocation
- RemoveLocation
- SetPlayerDisguisable
- SetPlayerRespawnDelay
Manipulating Teams
- AddTeamScore
- IsTeam1AlliedToTeam2
- SetTeamAllies
- SetTeamClassLimit
- SetTeamPlayerLimit
- SmartClassLimits
- DropItem
- Pickup
- PlayerHasItem
- RemoveItem
- Respawn
- ReturnItem
Misc
- GetObjectsTeam
- IncludeScript
- IsDispenser
- IsSentrygun
- PrecacheModel
- PrecacheSound
- Random / rand
- SetGlobalRespawnDelay
- SetModel