Difference between revisions of "Hints"

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=Content=
 
=Content=
  
This is for the hint ideas we had.  I.e. UT style hints that are displayed while the player is waiting for the map to loadThis may be scrapped, it just depends.
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This is for the hint ideas we had.  This page contains things relating to ingame hints -- i.e. hints displayed (text) or played (audio) as the user actively plays the game and is given hints depending on his or her actionsE.g. a hint on how to repair a sentry gun when it gets damaged.
  
This page can also contain things relating to ingame hints -- i.e. hints displayed as the user actively plays the game and is given hints depending on his or her actionsE.g. a hint on how to repair a sentry gun when it gets damaged.  If a Hint requires its own page, use the prefix Hint:
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==Ingame Hints==
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Ideas:
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* Each hint should be displayed / played once by default.
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* After being triggered once, the hint should be semi active. Semi-active hints will pop up a small icon on the hud (like a lightbulb) but will not actually display/play to the player
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* If players wish to activate the old hint, they can press a key to see/hear it.
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These ideas are basically a culmination of BF2's style of doing things, but with the added ability to activate hints multiple timesI found it very annoying that, in BF2, hints would play once and then would no longer be availableNot everybody hears the hints the first time around!
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If a Hint requires its own page, use the prefix Hint:
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==Loading Hints==
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The page also pertains to hints displayed while loading a map (if possible).

Revision as of 07:20, 6 October 2005

Content

This is for the hint ideas we had. This page contains things relating to ingame hints -- i.e. hints displayed (text) or played (audio) as the user actively plays the game and is given hints depending on his or her actions. E.g. a hint on how to repair a sentry gun when it gets damaged.

Ingame Hints

Ideas:

  • Each hint should be displayed / played once by default.
  • After being triggered once, the hint should be semi active. Semi-active hints will pop up a small icon on the hud (like a lightbulb) but will not actually display/play to the player
  • If players wish to activate the old hint, they can press a key to see/hear it.

These ideas are basically a culmination of BF2's style of doing things, but with the added ability to activate hints multiple times. I found it very annoying that, in BF2, hints would play once and then would no longer be available. Not everybody hears the hints the first time around!

If a Hint requires its own page, use the prefix Hint:

Loading Hints

The page also pertains to hints displayed while loading a map (if possible).