Difference between revisions of "Class:Spy"
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| − | {{ | + | {{Class |
| infoboxclass = | | infoboxclass = | ||
| − | {{Infobox Class | + | {{Infobox Class Small |
| − | | classportrait = [[Image: | + | | classportrait = [[Image:spy_pic.jpg]] |
| classname = '''Spy''' | | classname = '''Spy''' | ||
| + | | health = <span style="color: orange">Medium</span> | ||
| + | | armour = <span style="color: orange">Medium</span> | ||
| + | | power = <span style="color: red">Low</span> | ||
| + | | speed = <span style="color: green">High</span> | ||
| healthmax = 90 | | healthmax = 90 | ||
| armtype = [[Armour:Yellow|Yellow]] | | armtype = [[Armour:Yellow|Yellow]] | ||
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| slot4 = [[Weapon:Nailgun|Nailgun]] | | slot4 = [[Weapon:Nailgun|Nailgun]] | ||
}} | }} | ||
| + | |||
| infoboxammo = | | infoboxammo = | ||
{{Infobox_Ammo | {{Infobox_Ammo | ||
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Spy | Spy | ||
| classintro = | | classintro = | ||
| − | The Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. | + | The thinking man's class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy's [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranq|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]]. |
| changesinfo = | | changesinfo = | ||
Feigning death is not possible on the Source engine due to the ragdoll physics. This was replaced by the Spy's ability to cloak. [[Grenade:Gas|Gas Grenades]] no longer cause damage over time within their area of effect; rather, the grenade does damage once and then induces the Hallucination effect. The Spy no longer has a single fixed weapon while Disguised; the currently equipped weapon is reflected in the disguise. For instance, if a Spy is disguised as a Medic and has his [[Weapon:Knife|Knife]] equipped, the Medic disguise will show the [[Weapon:Medikit|Medikit]] equipped. Previously in TFC, an [[Class:Engineer|Engineer]] running around with a [[Weapon:Railgun|Railgun]] equipped was almost surely a Spy as the Railgun was a weapon that most Engineers did not carry while equipped. This does not include grenades, however, and any class other than a Spy throwing a Gas Grenade will be a telltale sign that that player is a Spy in disguise. | Feigning death is not possible on the Source engine due to the ragdoll physics. This was replaced by the Spy's ability to cloak. [[Grenade:Gas|Gas Grenades]] no longer cause damage over time within their area of effect; rather, the grenade does damage once and then induces the Hallucination effect. The Spy no longer has a single fixed weapon while Disguised; the currently equipped weapon is reflected in the disguise. For instance, if a Spy is disguised as a Medic and has his [[Weapon:Knife|Knife]] equipped, the Medic disguise will show the [[Weapon:Medikit|Medikit]] equipped. Previously in TFC, an [[Class:Engineer|Engineer]] running around with a [[Weapon:Railgun|Railgun]] equipped was almost surely a Spy as the Railgun was a weapon that most Engineers did not carry while equipped. This does not include grenades, however, and any class other than a Spy throwing a Gas Grenade will be a telltale sign that that player is a Spy in disguise. | ||
| specialcommandinfo = | | specialcommandinfo = | ||
The Spy's special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see "Disguise" below). | The Spy's special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see "Disguise" below). | ||
| − | | | + | | abilities = |
| − | + | {{Inline_Ability| | |
| − | + | |name = Disguise | |
| − | + | |description= | |
| − | + | <br>Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either "Friendly" or "Enemy". If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy's disguises can be controlled by each map's individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.</p><p>A Spy's disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see "ID Theft" below). A Spy's currently equipped weapon is reflected in their disguise, so if a Spy disguised as an [[Class:Engineer|Engineer]] has his Knife out the disguise will show the [[Weapon:Spanner|Spanner]] out. | |
| − | + | }} | |
| − | + | ||
| − | + | {{Inline_Ability| | |
| − | + | |name = Disguise Removal | |
| − | + | |description = | |
| − | + | A Spy can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". If two disguised Spies touch one another, both of their disguises are removed. The [[Class:Scout|Scout]] also possesses this ability. | |
| − | + | }} | |
| − | + | ||
| − | + | {{Inline_Ability| | |
| + | |name = ID Theft | ||
| + | |description = | ||
| + | Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit (which is an instant kill), they instantly assume the team color and class of the enemy as a disguise. | ||
| + | }} | ||
| + | |||
| + | {{Inline_Ability| | ||
| + | |name = Invisibility | ||
| + | |description= | ||
| + | Spies can cloak. There are two options for cloaking: Cloak and Silent Cloak. If a Spy cloaks normally, a Corpse showing their model (be it the Spy themselves or their cloak) falls as if it had died. This is a functional and useful replacement for feigning death. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Friendly players will see a partially cloaked Spy, but enemies will not be able to see the Spy at all. A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. Cloaked Spies do not bleed. | ||
| + | }} | ||
| + | |||
| + | {{Inline_Ability| | ||
| + | |name = Reduced Falling Damage | ||
| + | |description= | ||
| + | Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage. | ||
| + | }} | ||
| + | |||
| + | {{Inline_Ability| | ||
| + | |name = Sabotage | ||
| + | |description= | ||
| + | Spies can sabotage enemy [[Buildables:Sentry_Gun|Sentry Guns]] and [[Buildables:Dispenser|Dispensers]] and turn them against the enemy team. The Spy must stand next to a Sentry Gun or Dispenser while disguised Sabotaging a Sentry Gun or Dispenser takes 3 seconds. Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the timer runs out or the Spy is killed.<br><br>A sabotaged Sentry Gun will have lowered accuracy for 2 minutes while sabotaged. The Spy can activate the Sabotage and the Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sabotage is removed.A Sabotaged Dispenser can be detonated by the Spy activating the Sabotage. The Sabotaged Dispenser will kill anyone on the Engineer's team (if Friendly Fire is off). | ||
| + | }} | ||
| + | |||
| + | {{Inline_Ability| | ||
| + | |name = Stealth | ||
| + | |description= | ||
| + | Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so. | ||
| + | }} | ||
| strategyandtips = | | strategyandtips = | ||
'''Playing As Spy''' | '''Playing As Spy''' | ||