Difference between revisions of "Class:Spy"
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| − | The thinking man's class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy's [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranq|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]]. | + | The thinking man's class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy's [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranq|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]]. |
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Feigning death is not possible on the Source engine due to the ragdoll physics. This was replaced by the Spy's ability to cloak. [[Grenade:Gas|Gas Grenades]] no longer cause damage over time within their area of effect; rather, the grenade does damage once and then induces the Hallucination effect. The Spy no longer has a single fixed weapon while Disguised; the currently equipped weapon is reflected in the disguise. For instance, if a Spy is disguised as a Medic and has his [[Weapon:Knife|Knife]] equipped, the Medic disguise will show the [[Weapon:Medikit|Medikit]] equipped. Previously in TFC, an [[Class:Engineer|Engineer]] running around with a [[Weapon:Railgun|Railgun]] equipped was almost surely a Spy as the Railgun was a weapon that most Engineers did not carry while equipped. This does not include grenades, however, and any class other than a Spy throwing a Gas Grenade will be a telltale sign that that player is a Spy in disguise. | Feigning death is not possible on the Source engine due to the ragdoll physics. This was replaced by the Spy's ability to cloak. [[Grenade:Gas|Gas Grenades]] no longer cause damage over time within their area of effect; rather, the grenade does damage once and then induces the Hallucination effect. The Spy no longer has a single fixed weapon while Disguised; the currently equipped weapon is reflected in the disguise. For instance, if a Spy is disguised as a Medic and has his [[Weapon:Knife|Knife]] equipped, the Medic disguise will show the [[Weapon:Medikit|Medikit]] equipped. Previously in TFC, an [[Class:Engineer|Engineer]] running around with a [[Weapon:Railgun|Railgun]] equipped was almost surely a Spy as the Railgun was a weapon that most Engineers did not carry while equipped. This does not include grenades, however, and any class other than a Spy throwing a Gas Grenade will be a telltale sign that that player is a Spy in disguise. | ||