Difference between revisions of "Movement:Jumping"
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Regular jump details. | Regular jump details. | ||
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==Time Spent in Air== | ==Time Spent in Air== | ||
* Should be roughly ~0.7 seconds per jump (jump while standing, land while standing). Mirv measured this in TFC somehow. | * Should be roughly ~0.7 seconds per jump (jump while standing, land while standing). Mirv measured this in TFC somehow. | ||
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| + | ==Semi-Pogo== | ||
| + | The jumping system should work as follows: | ||
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| + | For each time the player jumps, the jump button must be released and pressed at least once. I.e. a player cannot continuously jump by simply pressing and holding the jump button a single time. Each new jump requires a release and press. | ||
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| + | Holding the button for long periods of time results in some kind of penalty, be it a loss of air control or a poor jump timing. -- Needs discussion -- [[User:Defrag|Defrag]] | ||
[[Category:Movement_Systems]] | [[Category:Movement_Systems]] | ||
| + | {{Infobox manual/Footer}} | ||
Latest revision as of 15:51, 31 December 2007
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Heights that can be Cleared
Initial Z Velocity
Time Spent in Air
Semi-PogoThe jumping system should work as follows: For each time the player jumps, the jump button must be released and pressed at least once. I.e. a player cannot continuously jump by simply pressing and holding the jump button a single time. Each new jump requires a release and press. Holding the button for long periods of time results in some kind of penalty, be it a loss of air control or a poor jump timing. -- Needs discussion -- Defrag |