Difference between revisions of "Talk:Buildable:Dispenser"

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===Unknown Questions===
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==Finding Answers==
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A few things to try:
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* A: developer 1 in TFC, then twat the dispenser with the spanner constantly to see the ammo levels go up, then monitor the levels to get the rates.
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* B: (ted_maul): it does this (ted_maul): Z = (X * 1.5) + Y + 25 (ted_maul): if(Z > 250) Z = 250.  X is probably Rockets and Z is probably Cells (or vice-versa). 
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The empty dispenser is basically all empty.
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==Unknown Questions==
 
* At what speed does the contents of the dispenser grow?
 
* At what speed does the contents of the dispenser grow?
 
* Is it linear or exponential?  (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)  
 
* Is it linear or exponential?  (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)  
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--[[User:Defrag|Defrag]]
 
--[[User:Defrag|Defrag]]
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==Ideal placement guide?==
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Like the SG, I was thinking about an ideal dispenser location guide for each map. I've noticed that in TF2 and TFC, people appreciate a dispenser, even if they haven't asked for one. --[[User:Hirohito|Hirohito]] 08:23, 31 December 2007 (CST)
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==Initial Ammo==
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Someone should check and find out.  Isn't it zero though?  --[[User:Phisionary|Phisionary]] 18:06, 31 December 2007 (CST)
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==Minimum build cost==
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100?  I thought it was 130, same as SG.  can someone confirm? --[[User:Phisionary|Phisionary]] 18:33, 31 December 2007 (CST)

Latest revision as of 16:33, 31 December 2007

Finding Answers

A few things to try:

  • A: developer 1 in TFC, then twat the dispenser with the spanner constantly to see the ammo levels go up, then monitor the levels to get the rates.
  • B: (ted_maul): it does this (ted_maul): Z = (X * 1.5) + Y + 25 (ted_maul): if(Z > 250) Z = 250. X is probably Rockets and Z is probably Cells (or vice-versa).

The empty dispenser is basically all empty.

Unknown Questions

  • At what speed does the contents of the dispenser grow?
  • Is it linear or exponential? (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)
  • Are we going to allow players to spend more cells when building the Dispenser (as with TFC) to give a greater amount of initial contents?
  • Does the damage caused by the Dispenser grow with the contents and have a strict relationship with each ammo type? (I.e. One cell does 1 damage, One nail does 1 damage, One rocket does 4 damage and so forth). We will have to juggle this to account for the new tracer ammo (or just make it non-explosive).
  • Does the armour amount contribute to the blast's damage?

--Defrag

Ideal placement guide?

Like the SG, I was thinking about an ideal dispenser location guide for each map. I've noticed that in TF2 and TFC, people appreciate a dispenser, even if they haven't asked for one. --Hirohito 08:23, 31 December 2007 (CST)

Initial Ammo

Someone should check and find out. Isn't it zero though? --Phisionary 18:06, 31 December 2007 (CST)

Minimum build cost

100? I thought it was 130, same as SG. can someone confirm? --Phisionary 18:33, 31 December 2007 (CST)