Difference between revisions of "Class:Medic"
From Fortress Forever Wiki
Jump to navigationJump to search| Line 64: | Line 64: | ||
==Special Abilities== | ==Special Abilities== | ||
| − | * Health | + | * [[Class Ability:Health Regeneration|Health Regeneration]] |
| − | * Tolerance against concussion grenades | + | * [[Class Ability:Concussion Tolerance|Tolerance against concussion grenades]] |
| − | * Total immunity against infections | + | * [[Class Ability:Infection Immunity|Total immunity against infections]] |
* The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure and infect certain players. Check out the page for details. | * The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure and infect certain players. Check out the page for details. | ||
| + | * The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump. See the concussion grenade page for details. | ||
Revision as of 07:49, 1 October 2005
Content
The medic.
Health and Armour
- Health on spawn: 90
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 50
- Armour maximum: 100
Movement
- Maximum speed: 320
Grenades
Weapons
- Slot 1: Medikit
- Slot 2: Single-barrelled Shotgun
- Slot 3: Double-barrelled Shotgun
- Slot 4: Super Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 3
- Discard: No
- At spawn: 50
- Maximum: 75
- Discard: No
- At spawn: 50
- Maximum: 150
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 0
- Maximum: 25
- Discard: Yes
Special Abilities
- Health Regeneration
- Tolerance against concussion grenades
- Total immunity against infections
- The medic can use the Medikit to heal, cure and infect certain players. Check out the page for details.
- The medic can use Concussion Grenades to conc jump. See the concussion grenade page for details.