Difference between revisions of "Class:Medic"

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==Special Abilities==
 
==Special Abilities==
  
* Health regeneration
+
* [[Class Ability:Health Regeneration|Health Regeneration]]
* Tolerance against concussion grenades (half period of effect)
+
* [[Class Ability:Concussion Tolerance|Tolerance against concussion grenades]]
* Total immunity against infections
+
* [[Class Ability:Infection Immunity|Total immunity against infections]]
 
* The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure and infect certain players.  Check out the page for details.
 
* The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure and infect certain players.  Check out the page for details.
 +
* The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump.  See the concussion grenade page for details.

Revision as of 07:49, 1 October 2005

Content

The medic.

Health and Armour

  • Health on spawn: 90
  • Health maximum: 90
  • Armour type: Yellow
  • Armour on spawn: 50
  • Armour maximum: 100

Movement

  • Maximum speed: 320

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 2
  • Maximum: 3
  • Discard: No

Shells

  • At spawn: 50
  • Maximum: 75
  • Discard: No

Nails

  • At spawn: 50
  • Maximum: 150
  • Discard: No

Cells

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Rockets

  • At spawn: 0
  • Maximum: 25
  • Discard: Yes

Special Abilities