Difference between revisions of "Mapping Intro"

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(New page: =How to set up Hammer= First we have to change the launch options. So go to your tool section on steam.<br> Image:Lounchep3.png Next Right click Source SKD and click properties<br>...)
 
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Setting up Hammer to make Fortress Forever maps can be a major pain. Thankfully, [http://www.fortress-forever.com/forum/member.php?u=13527 Darkness] has made a tutorial that makes setting up Hammer very easy!<br>
 
=How to set up Hammer=
 
=How to set up Hammer=
  

Revision as of 21:10, 25 February 2008

Setting up Hammer to make Fortress Forever maps can be a major pain. Thankfully, Darkness has made a tutorial that makes setting up Hammer very easy!

How to set up Hammer

First we have to change the launch options.

So go to your tool section on steam.
File:Lounchep3.png


Next Right click Source SKD and click properties
File:Lounch1os0.png

once your instead click on Set Launch Options
File:Lounch2iz4.png


In the Box type -engine ep1 (some people might have to add a -nop4 after ep1)
File:Lounch3sc2.png


Then click OK then click close, and start up Source SDK
File:Lounch4up9.png


Start up hammer with current game as Half life 2 then once started click the tools tab up top and click options
File:Lounch5nt3.png


Next click Edit beside Configuration
File:Lounch6gr4.png

Click Add
File:Lounch7pw8.png


Type in Fortress Forever and click ok
File:Lounch8do2.png


Next Fortress Forever Should appear and if it does Click the Close button
File:Lounch9qw6.png


Now you should be at Configure Hammer again, click the arrow next to Hl2 and click Fortress Forever
File:Lounch10gx8.png


ok fill in all the information you see in this picture for your configuration (if you have something different use that then)
File:Lounch11fe6.png


Game Data files
$SteamDir\steamapps\SourceMods\FortressForever\for tressforever.fgd

Texture Format
Materials (Half-Life2)

Map Type
Half-Life 2

Defualt PointEntity class
info_script

Default SolidEntity class
func_detail

Default texture scale
0.25

Defualt lightmap scale
16

Cordon texture
tools/toolsskybox

Game Executable Directory
$SteamDir\steamapps\SourceMods\FortressForever

Game Directory
$SteamDir\steamapps\SourceMods\FortressForever

Hammer VMF Directory
$SteamDir\steamapps\SourceMods\FortressForever\maps

Next click the Build Programs Tab and under configuration click Fortress Forever
File:Lounch12ex4.png

Next this section should look exactly like this
File:Lounch13eu4.png

Game Executable
$SteamUserDir\sourcesdk\hl2.exe BSP Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe

VIS Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe

RAD Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe

Place compiled maps in this directory before running the game
$SteamDir\steamapps\SourceMods\FortressForever\maps

After that click apply and then ok, and exit hammer and under current game select Fortress Forever
File:Lounch14qh8.png

After that start up Hammer and you should be ready to go!!