Difference between revisions of "Mapping Resources"
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| − | - JMC's TFC Map Zone - Database with reviews of hundreds of TFC maps<br> | + | - [http://www.planetfortress.com/jmcstfmapzone/tfczmapsbyrating.htm JMC's TFC Map Zone] - Database with reviews of hundreds of TFC maps<br> |
| − | - Valve Editing Resource Center - Forums where people ask many mapping questions<br> | + | - [Steamlink Valve Editing Resource Center] - Forums where people ask many mapping questions<br> |
| − | - Handzman's Decals - Custom decals created for FF (flag arrows, etc.)<br> | + | - [http://www.ikindoflikegames.com/images/decals/ Handzman's Decals] - Custom decals created for FF (flag arrows, etc.)<br> |
| − | - Bumgravy and PHISH's Waterfall - A waterfall prefab by our own Bumgravy and PHISH!<br> | + | - [http://files-upload.com/files/80937/bumgravy_waterfall.zip.html%3Cbr%20/%3E Bumgravy and PHISH's Waterfall] - A waterfall prefab by our own Bumgravy and PHISH!<br> |
| − | - Valve's Sky list - List of the skies available in HL2, CS and EP1 with visuals<br> | + | - [http://developer.valvesoftware.com/wiki/Sky_List Valve's Sky list] - List of the skies available in HL2, CS and EP1 with visuals<br> |
| − | - HL Programs - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2<br> | + | - [http://www.slackiller.com/hlprograms.htm HL Programs] - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2<br> |
| − | - Displacement Editor - Tool to create Quake3 style patches/curvy displacements<br> | + | - [http://www.violator.eclipse.co.uk/disped/ Displacement Editor] - Tool to create Quake3 style patches/curvy displacements<br> |
| − | - HL Programs - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.<br> | + | - [http://www.slackiller.com/hlprograms.htm HL Programs] - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.<br> |
Revision as of 11:12, 26 February 2008
C&P of Intrepid's post in Mapping. Not doing it tonite because I don't wanna convert all of those bbcode links to wiki format at 12:20 AM.
- HourPitores - Medium texture pack of Industrial and Natural textures - DL 1
- Zaius' FF Pack - Medium pack of team-colored Fortess textures - DL 1
- ARCRUX - Small texture pack with a sci-fi theme by spineroyal - DL 1
- berneyboy - Large texture pack with urban and natural themes - DL 1
- cncr04s* - Huge (1800+) texture pack with everything - DL 1
- GambiT's Texture Pack - Our own GambiT's pack of FF textures - DL 1
- vartaxe - Concreter Wall texture - DL 1
- - See Beetle's post below if you encounter problems with this texture pack.
Installation: Place the folder containing the textures in your 'half-life 2 deathmatch\hl2mp\materials\' folder (or if you are mapping for another mod, use that mod's 'materials\' folder)
Model/Prefab Resources:
- FPSBanana Skins - Assorted skins for Source
- HL2world forums - Forum post with some indoor models
- HL2world - Assorted hl2 models
- Snarkpit Models - ~a dozen models for source
- Snarkpit prefabs - Over fifty assorted Source prefabs
Feedback:
- Snarkpit - HL1/2 community site where you can post your map and people can leave feedback
- Mapcore Forums - Mostly-HL2 FPS forums who critique eachothers' maps
- HL2world Forums - Fairly active HL2 mapping forums where you can ask questions
Tutorials:
- Valve Developer Community - Valve's mapping website with some tutorials
- The Snarkpit - HL1/2 community site with many tutorials, forums and comments
- Migandi.org.uk's Editing Site - Ugly site with nearly 200 Source tutorials
- Gamewag's Tutorials - Massive, quality tutorial database
- Edit Life's Tutorials - Accessable, clear tutorials database
- Interlopers.net Tutorials - Many tutorials with responses and pictures
- DOD Federation Tutorials - Many many tutorials listed
- TWHL Tutorials - About one dozen tutorials for Source
- Import Realistic Terrain - Create terrain based on real locations in the US in another program and import it into Hammer
- SGware.be Tutorials - FF tutorials on loading Screens and Lua commands
Mapping Theory
- Deathmatch Encyclopedia Articles - Matt Breit's excellent and interesting tutorials/discussions on level design and theory.
- Multiplayer Level Design - A study of the commonalities between successful multiplayer maps and their design
- Level Design Musings - CliffyB's thoughts on level design, from general to gametype to sound and more.
Gametype Tips:
- CTF Mapping - The Unreal Wiki's suggestions for building CTF maps.
- Elements of CTF Style - Suggestions for CTF level design.
- CTF Tutorial - Planet Unreal's CTF tutorial
Other:
- JMC's TFC Map Zone - Database with reviews of hundreds of TFC maps
- [Steamlink Valve Editing Resource Center] - Forums where people ask many mapping questions
- Handzman's Decals - Custom decals created for FF (flag arrows, etc.)
- Bumgravy and PHISH's Waterfall - A waterfall prefab by our own Bumgravy and PHISH!
- Valve's Sky list - List of the skies available in HL2, CS and EP1 with visuals
- HL Programs - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2
- Displacement Editor - Tool to create Quake3 style patches/curvy displacements
- HL Programs - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.