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| − | {{Page_Weapon | + | {| border="0" width="420px" align="right" |
| − | | infoboxweapon = | |
| − | {{Infobox Weapon
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| − | | weapon portrait = [[Image:Shot.jpg|Shot.jpg|300px]]
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| − | | weaponname = '''Single Shotgun'''
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| − | | rof = .5 s
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| − | | rps = 8
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| − | | damage = 22
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| − | | recoil = .5
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| − | | projectilespeed = ?
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| − | | bullets = 6
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| − | | bulletspread = .02
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| − | | prereload = .4 sec
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| − | | reload = .4 sec
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| − | | postreload = .4 sec
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| − | | spintime = N/A
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| − | | defaultammo = Variable
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| − | | maxammo = Variable
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| − | | ammotype = [[Reference:Ammo#Shell|Shells]]
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| − | }}
| + | {| class="infobox bordered" border="0" style="background:#ffffff" width="100%" align="right" |
| − | | weaponname =
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| − | Class
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| − | | weaponintro = | |
| − | A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].
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| − | |ability1 = This weapon has no special abilities.
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| − | | changesinfo =
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| − | This weapon, when fired, shoots six bullets in a tight pattern.
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| − | | strategyandtips =
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| − | This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don't have enough time to reload.
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| − | }}
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| − | {|align="center" border="0" width="790px"
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| − | |
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| − | {|style="background:#f5faff; border:1px solid #dce7ed; width:190px"
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| − | |
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| − | {| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="0" cellspacing="0"
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| − | |
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| − | |- style="height:145px"
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| − | | font-size="100%" align="center"| {{{igimage1|[[Image:Image_gallery_filler.jpg]]}}}
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| | |- | | |- |
| − | |style="background:#dce7ed; color:#000000" align="center"|''{{{igcaption1| }}}'' | + | |width="5px"| |
| − | |}
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| − | |} | |
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| − | {|style="background:#f5faff; border:1px solid #dce7ed; width:190px" | + | {|style="background:#f5faff; border:1px solid #dce7ed; width:100%" |
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| − | {| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="0" cellspacing="0" | + | {| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" |
| − | | | + | |+ style="background:#dce7ed; color:#000000"|{{{weaponname|N/A}}} |
| − | |- style="height:145px"
| + | |- style="height:195px" |
| − | | font-size="100%" align="center"| {{{igimage2|[[Image:Image_gallery_filler.jpg]]}}}
| + | | font-size="100%" align="center"| {{{weapon portrait|Weapon Portrait<br>Goes Here<br> <br>190px x 380px}}} |
| − | |- | |
| − | |style="background:#dce7ed; color:#000000" align="center"|''{{{igcaption2| }}}'' | |
| − | |}
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| | |} | | |} |
| − | |
| + | {| border="0" style="background:#f5faff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%" |
| − | | + | |+ style="background:#dce7ed; color:#000000"|'''Characteristics''' |
| − | {|style="background:#f5faff; border:1px solid #dce7ed; width:190px"
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| − | |
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| − | {| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="0" cellspacing="0" | |
| − | |
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| − | |- style="height:145px"
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| − | | font-size="100%" align="center"| {{{igimage3|[[Image:rpg.jpg|200px]]}}}
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| | |- | | |- |
| − | |style="background:#dce7ed; color:#000000" align="center"|''{{{igcaption3| }}}'' | + | |width="40%"| '''Rate of Fire''' |
| − | |} | + | |width="10%" align="right"| {{{rof|N/A}}} |
| − | |}
| + | |width="40%"| '''Magazine Size''' |
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| + | |width="10%" align="right"| {{{rps|N/A}}} |
| − | | |
| − | {|style="background:#f5faff; border:1px solid #dce7ed; width:190px"
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| − | |
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| − | {| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="0" cellspacing="0"
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| − | | | |
| − | |- style="height:145px" | |
| − | | font-size="100%" align="center"| {{{igimage4|[[Image:Supershotty.jpg|Firing|200px|]]}}} | |
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| − | |style="background:#dce7ed; color:#000000" align="center"|''{{{igcaption4| }}}'' | + | |width="40%";| '''Damage''' |
| − | |} | + | |width="10%"; align="right"| {{{damage|N/A}}} |
| − | |}
| + | |width="40%";| '''Recoil''' |
| | + | |width="10%"; align="right"| {{{recoil|N/A}}} |
| | |} | | |} |
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| − | [[Category:Classes]]
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