Difference between revisions of "Map Template:BaseTeamplay"
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Simply place the specified type of entity in your map, and give it the name in bold. The game will take care of the rest. | Simply place the specified type of entity in your map, and give it the name in bold. The game will take care of the rest. | ||
− | In the list below, substituting 'yellow' or 'green' will | + | In the list below, substituting 'yellow' or 'green' will support yellow and green teams. |
=Backpacks= | =Backpacks= | ||
*<b>healthkit</b> (info_ff_script): Health kit containing 50 health | *<b>healthkit</b> (info_ff_script): Health kit containing 50 health | ||
Line 22: | Line 22: | ||
=Respawn Doors= | =Respawn Doors= | ||
− | *<b>blue_respawndoor</b> (trigger_multiple): | + | *<b>blue_respawndoor</b> (trigger_multiple): Trigger for blue respawn door |
− | *<b>red_respawndoor</b> (trigger_multiple): | + | *<b>red_respawndoor</b> (trigger_multiple): Trigger for red respawn door |
+ | |||
+ | =Elevator Triggers= | ||
+ | *<b>blue_elevator_trigger</b> (trigger_multiple): Trigger for a blue-only lift | ||
+ | *<b>red_elevator_trigger</b> (trigger_multiple): Trigger for a red-only lift | ||
=Spawn points= | =Spawn points= | ||
*<b>bluespawn</b> (info_ff_teamspawn): Spawn point for blue player | *<b>bluespawn</b> (info_ff_teamspawn): Spawn point for blue player | ||
*<b>redspawn</b> (info_ff_teamspawn): Spawn point for red player | *<b>redspawn</b> (info_ff_teamspawn): Spawn point for red player | ||
+ | |||
+ | =Detpack triggers= | ||
+ | *<b>detpack_trigger</b> (trigger_ff_script): Trigger that activates when any detpack explodes nearby | ||
+ | *<b>blue_detpack_trigger</b> (trigger_ff_script): Trigger that activates when a blue detpack explodes nearby | ||
+ | *<b>red_detpack_trigger</b> (trigger_ff_script): Trigger that activates when a red detpack explodes nearby | ||
+ | This entity has no effect by default. To cause walls to open, effects to fire, etc. Place a [http://developer.valvesoftware.com/wiki/Logic_relay|logic_relay] in your map, and name it 'neutral_det_relay', 'blue_det_relay', 'red_det_relay', etc. Use the logic_relay's <i>onTrigger</i> output to fire events within the map. | ||
+ | |||
+ | =Spawn Protection= | ||
+ | *<b>nobuild</b> (trigger_ff_script): No players will be allowed to build here | ||
+ | *<b>nogrens</b> (trigger_ff_script): No grenades will explode here | ||
+ | *<b>noannoyances</b> (trigger_ff_script): Within this volume, no grenades will explode, nothing may be built, and players can't be infected by a medic. | ||
[[Category:Map Templates]] [[Category:Mapping]] | [[Category:Map Templates]] [[Category:Mapping]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} |
Revision as of 10:13, 14 June 2009
IncludeScript("base_teamplay"); Note: Most gameplay scripts already include base_teamplay. If you have included one of those already, this step is not necessary. Simply place the specified type of entity in your map, and give it the name in bold. The game will take care of the rest. In the list below, substituting 'yellow' or 'green' will support yellow and green teams. Backpacks
Respawn Doors
Elevator Triggers
Spawn points
Detpack triggers
This entity has no effect by default. To cause walls to open, effects to fire, etc. Place a [1] in your map, and name it 'neutral_det_relay', 'blue_det_relay', 'red_det_relay', etc. Use the logic_relay's onTrigger output to fire events within the map. Spawn Protection
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