Difference between revisions of "Movement:Jumping"

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=Content=
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{{Infobox manual/Header}}
 
 
 
Regular jump details.   
 
Regular jump details.   
  
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==Time Spent in Air==
 
==Time Spent in Air==
 
* Should be roughly ~0.7 seconds per jump (jump while standing, land while standing).  Mirv measured this in TFC somehow.
 
* Should be roughly ~0.7 seconds per jump (jump while standing, land while standing).  Mirv measured this in TFC somehow.
* The current FF jump time is more like 0.5 seconds.
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==Semi-Pogo==
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The jumping system should work as follows:
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For each time the player jumps, the jump button must be released and pressed at least once.  I.e. a player cannot continuously jump by simply pressing and holding the jump button a single time. Each new jump requires a release and press.
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Holding the button for long periods of time results in some kind of penalty, be it a loss of air control or a poor jump timing. -- Needs discussion -- [[User:Defrag|Defrag]]
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[[Category:Movement_Systems]]
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{{Infobox manual/Footer}}

Latest revision as of 15:51, 31 December 2007


Regular jump details.

Heights that can be Cleared

  • Standing: 45 units, not 46
  • Standing to Crouched (crouch jump): 63 units, not 64

Initial Z Velocity

  • x units p/s

Time Spent in Air

  • Should be roughly ~0.7 seconds per jump (jump while standing, land while standing). Mirv measured this in TFC somehow.

Semi-Pogo

The jumping system should work as follows:

For each time the player jumps, the jump button must be released and pressed at least once. I.e. a player cannot continuously jump by simply pressing and holding the jump button a single time. Each new jump requires a release and press.

Holding the button for long periods of time results in some kind of penalty, be it a loss of air control or a poor jump timing. -- Needs discussion -- Defrag