Difference between revisions of "Movement:Ladder Holding"
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==Technique== | ==Technique== | ||
Ladder holding is simply the act of sitting on a ladder and staying there. While holding a ladder, explosions and other weapon effects have less of an influence on movement, reducing the push effect by 50%. That is, a ladder-holding player will only fly half as far when pushed compared to someone standing in a normal fashion. | Ladder holding is simply the act of sitting on a ladder and staying there. While holding a ladder, explosions and other weapon effects have less of an influence on movement, reducing the push effect by 50%. That is, a ladder-holding player will only fly half as far when pushed compared to someone standing in a normal fashion. | ||
| − | In TFC, ladder holding made people unpushable, but this should be altered so that ladder holding still affords a slight advantage, but it is no longer an anchor | + | In TFC, ladder holding made people unpushable, but this should be altered so that ladder holding still affords a slight advantage, but it is no longer an unmoveable anchor acting on the player. |
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| + | [[Category:Movement Systems]] | ||
| + | {{Infobox manual/Footer}} | ||
Latest revision as of 15:54, 31 December 2007
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TechniqueLadder holding is simply the act of sitting on a ladder and staying there. While holding a ladder, explosions and other weapon effects have less of an influence on movement, reducing the push effect by 50%. That is, a ladder-holding player will only fly half as far when pushed compared to someone standing in a normal fashion. In TFC, ladder holding made people unpushable, but this should be altered so that ladder holding still affords a slight advantage, but it is no longer an unmoveable anchor acting on the player. |