Difference between revisions of "Lua:AddSchedule"
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===Input=== | ===Input=== | ||
| − | schedule_id(string) Gives the schedule a name | + | * schedule_id(string) Gives the schedule a name |
| − | duration(float) number of seconds the schedule will wait before firing | + | * duration(float) number of seconds the schedule will wait before firing |
| − | function(function) the lua function that will be activated | + | * function(function) the lua function that will be activated |
| − | ...(object) OPTIONAL. Any further parameters will be passed on to the target function | + | * ...(object) OPTIONAL. Any further parameters will be passed on to the target function |
===Output=== | ===Output=== | ||
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end</pre> | end</pre> | ||
| − | [[Category: | + | [[Category:Schedules]] |
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
Latest revision as of 11:25, 11 May 2009
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AddScheduleA schedule allows you to fire a lua function, after waiting x number of seconds. UsageAddSchedule(schedule_id, duration, function, ...) Input
OutputReturns nothing. ExampleAddSchedule must refer to a user-defined lua function. AddSchedule( "my_schedule", 3.3, DoSomething, "hello") --This function can be defined anywhere in the file--wherever is convenient. function DoSomething (myString) --myString now equals "hello" --Do other stuff end |