Difference between revisions of "Weapon:Medkit"

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* Healing someone that is >= 100% of their health value adds 5h per hit
 
* Healing someone that is >= 100% of their health value adds 5h per hit
 
* Hitting an enemy takes off 9 h, armour works as normal.
 
* Hitting an enemy takes off 9 h, armour works as normal.
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 +
==Rate of Fire==
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* '''x''' hits per second.
  
 
==Infections==
 
==Infections==
 
* Infections take the enemy's health down by 8 every ~2 seconds.  This is taken '''directly''' from the health, with armour ignored.
 
* Infections take the enemy's health down by 8 every ~2 seconds.  This is taken '''directly''' from the health, with armour ignored.
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==Curing==
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* Teammates are cured instantly when hit by a friendly medic's medikit.

Revision as of 08:07, 2 October 2005

Content

Combat

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value adds 5h per hit
  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Infections

  • Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.

Curing

  • Teammates are cured instantly when hit by a friendly medic's medikit.