Difference between revisions of "Weapon:Medkit"
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==Friendly== | ==Friendly== | ||
* Healing someone that is < 100% of their health value to 100% is instant | * Healing someone that is < 100% of their health value to 100% is instant | ||
| − | * Healing someone that is >= 100% of their health value | + | * Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit |
| + | * Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added. | ||
| + | * Anyone boosted above their maximum health value will lose health at a rate of '''x''' per second. | ||
==Combat== | ==Combat== | ||
Revision as of 08:10, 2 October 2005
Content
Friendly
- Healing someone that is < 100% of their health value to 100% is instant
- Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
- Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
- Anyone boosted above their maximum health value will lose health at a rate of x per second.
Combat
- Hitting an enemy takes off 9 h, armour works as normal.
Rate of Fire
- x hits per second.
Infections
- Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.
Curing
- Teammates are cured instantly when hit by a friendly medic's medikit.