Difference between revisions of "Weapon:Medkit"
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* Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them. | * Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them. | ||
| − | == | + | ==Removing Status Effects== |
* Teammates are cured instantly when hit by a friendly medic's medikit. | * Teammates are cured instantly when hit by a friendly medic's medikit. | ||
| + | * All [[Status Effects]] are removed when cured by the medikit. | ||
Revision as of 08:13, 2 October 2005
Content
Friendly
- Healing someone that is < 100% of their health value to 100% is instant
- Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
- Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
- Anyone boosted above their maximum health value will lose health at a rate of x per second.
Combat
- Hitting an enemy takes off 9 h, armour works as normal.
Rate of Fire
- x hits per second.
Infections
- Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.
- Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them.
Removing Status Effects
- Teammates are cured instantly when hit by a friendly medic's medikit.
- All Status Effects are removed when cured by the medikit.