Difference between revisions of "Weapon:Medkit"

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==Rate of Fire==
 
==Rate of Fire==
 
* '''x''' hits per second.
 
* '''x''' hits per second.
 
 
  
 
==Special==
 
==Special==
 +
* Hitting an enemy with the medikit causes them to become [[Status:Infected|Infected]].
 
* Teammates are cured instantly when hit by a friendly medic's medikit.
 
* Teammates are cured instantly when hit by a friendly medic's medikit.
 
* All [[Status Effects]] are removed when cured by the medikit, with the exception of being [[Status:Concussed|Concussed]].
 
* All [[Status Effects]] are removed when cured by the medikit, with the exception of being [[Status:Concussed|Concussed]].

Revision as of 19:35, 13 February 2006

Content

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
  • Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
  • Anyone boosted above their maximum health value will lose health at a rate of x per second.

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Special

  • Hitting an enemy with the medikit causes them to become Infected.
  • Teammates are cured instantly when hit by a friendly medic's medikit.
  • All Status Effects are removed when cured by the medikit, with the exception of being Concussed.

Animation

Medikit