Difference between revisions of "Grenade:EMP"
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=Content= | =Content= | ||
The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades. | The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades. | ||
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==Damage== | ==Damage== | ||
* Wholly dependant on the ammunition in the local vicinity. | * Wholly dependant on the ammunition in the local vicinity. | ||
Revision as of 19:04, 28 December 2007
Content
The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.
Damage
- Wholly dependant on the ammunition in the local vicinity.
- See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
Splash Range
- Very large. Any ammo located within a spherical radius of x units is detonated.
Fuse
- Standard.
Speed of Gren Throw
- Standard.
Time of Effect
- N/A
Specal Properties
- Causes carried or dropped ammunition to detonate.
- Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
- Does NOT detonate grenades, carried or thrown.
- Travels through walls.
- Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
- Huge EMP explosions involving large amount of ammo should cause the ground to shake
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