Difference between revisions of "Class:Medic"

From Fortress Forever Wiki
Jump to navigationJump to search
m
Line 56: Line 56:
 
Special command switches to the [[Weapon:Medikit|Medikit]].
 
Special command switches to the [[Weapon:Medikit|Medikit]].
  
The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure and infect certain players.  Check out the page for details.
+
The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure, and infect certain players.  Check out the page for details.
  
 
The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump.  See the concussion grenade page for details.
 
The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump.  See the concussion grenade page for details.
Line 78: Line 78:
 
|name=[[Weapon:Medikit|Medikit]]
 
|name=[[Weapon:Medikit|Medikit]]
 
|imgsrc=wmed.jpg
 
|imgsrc=wmed.jpg
|description=Heals if used on allies or infects if used on enemies.
+
|description=The medikit is an advanced field medical unit that contains all variety of drugs and healing agents. It is melee range, but heals friendly players to full health and cures all negative status effects when it is used on them. You can then further buff their health to 150% of its maximum (although it depletes rapidly after that). If the medikit is used on an enemy, it injects a terrible toxin into their bloodstream. This [[Status:Infected|infection]] depletes the enemy's health and eventually kills them if another medic does not cure them.
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Single Shotgun|Shotgun]]
 
|name=[[Weapon:Single Shotgun|Shotgun]]
 
|imgsrc=wshot.jpg
 
|imgsrc=wshot.jpg
|description=Good for long-distance kills.
+
|description=The regular shotgun is a good back up weapon and useful for long-distance kills. Use it until you're in close enough range for your super shotgun (below).
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Super_Shotgun|Super Shotgun]]
 
|name=[[Weapon:Super_Shotgun|Super Shotgun]]
 
|imgsrc=wsupshot.jpg
 
|imgsrc=wsupshot.jpg
|description=Great against everything except Soldiers and HWGuys.
+
|description=The super shotgun is the medic's primary weapon for close range combat. It packs a good punch and is reliable against all classes, though higher armored opponents (specifically the Soldier and HW Guy) may be tougher to take down with it.
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Super_Nailgun|Super Nailgun]]
 
|name=[[Weapon:Super_Nailgun|Super Nailgun]]
 
|imgsrc=wsupnail.jpg
 
|imgsrc=wsupnail.jpg
|description=Excellent against sentries. Stay out of it's view and open fire.
+
|description=Excellent against sentries. Stay out of its view and open fire. The super nailgun is more powerful than its regular counterpart and can destroy a sentry gun quickly, especially if the Engineer isn't paying attention.
 
}}
 
}}
 
| grenades =
 
| grenades =

Revision as of 22:42, 28 December 2007